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  • 1
    Publication Date: 2022-07-11
    Description: Underwater images are challenging for correspondence search algorithms, which are traditionally designed based on images captured in air and under uniform illumination. In water however, medium interactions have a much higher impact on the light propagation. Absorption and scattering cause wavelength- and distance-dependent color distortion, blurring and contrast reductions. For deeper or turbid waters, artificial illumination is required that usually moves rigidly with the camera and thus increases the appearance differences of the same seafloor spot in different images. Correspondence search, e.g. using image features, is however a core task in underwater visual navigation employed in seafloor surveys and is also required for 3D reconstruction, image retrieval and object detection. For underwater images, it has to be robust against the challenging imaging conditions to avoid decreased accuracy or even failure of computer vision algorithms. However, explicitly taking underwater nuisances into account during the feature extraction and matching process is challenging. On the other hand, learned feature extraction models achieved high performance in many in-air problems in recent years. Hence we investigate, how such a learned robust feature model, D2Net, can be applied to the underwater environment and particularly look into the issue of cross domain transfer learning as a strategy to deal with the lack of annotated underwater training data.
    Type: Book chapter , NonPeerReviewed
    Format: text
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  • 2
    Publication Date: 2024-04-15
    Description: 3D models, generated from underwater imagery, are a valuable asset for many applications. When acquiring images underwater, light is refracted as it passes the boundary layers between water, housing and the air inside the housing due to the different refractive indices of the materials. Thus the geometry of the light rays changes in this scenario and the standard pinhole camera model is not applicable. As a result, pinhole 3D reconstruction methods can not easily be applied in this environment. For the dense reconstruction of scene surfaces the added complexity is especially challenging, as these types of algorithms have to match vast amounts of image content. This work proposes the refractive adaptation of a PatchMatch Multi-View Stereo algorithm. The refraction encountered at flat port underwater housings is explicitly modeled to avoid systematic errors in the reconstruction. Concepts derived from the axial camera model are employed to handle the high demands of Multi-View Stereo regarding accuracy and computational complexity. Numerical simulations and reconstruction results on synthetically generated but realistic images with ground truth validate the effectiveness of the approach.
    Type: Book chapter , NonPeerReviewed
    Format: text
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