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  • 1
    Publication Date: 2019-12-20
    Description: This paper proposes detailed and practical guidance on applying model-based design (MBD) for voltage and frequency stability assessments, control tuning and verification of off-grid hybrid power plants (HPPs) comprising both grid-forming and grid-feeding inverter units and synchronous generation. First, the requirement specifications are defined by means of system, functional and model requirements. Secondly, a modular approach for state-space modelling of the distributed energy resources (DERs) is presented. Flexible merging of subsystems by properly defining input and output vectors is highlighted to describe the dynamics of the HPP during various operating states. Eigenvalue (EV) and participation factor (PF) analyses demonstrate the necessity of assessing small-signal stability over a wide range of operational scenarios. A sensitivity analysis shows the impact of relevant system parameters on critical EVs and enables one to finally design and tune the central HPP controller (HPPC). The rapid control prototyping and control verification stages are accomplished by means of discrete-time domain models being used in both off-line simulation studies and real-time hardware-in-the-loop (RT-HIL) testing. The outcome of this paper is targeted at off-grid HPP operators seeking to achieve a proof-of-concept on stable voltage and frequency regulation. Nonetheless, the overall methodology is applicable to on-grid HPPs, too.
    Electronic ISSN: 1996-1073
    Topics: Energy, Environment Protection, Nuclear Power Engineering
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  • 2
    Publication Date: 2019-11-13
    Description: The need for simple, but accurate performance models of wind turbine generators (WTGs), photovoltaic (PV) plants, and battery energy storage systems (BESS) for various hybrid power plant (HPP) studies motivates the present work. Particularly, the development and verification stage of HPP controls requires reduced-order models to minimize the complexity and computation effort of simulation platforms. In this paper, such models are proposed, and the most essential parts of the models are validated through field measurements. The models target power system integration studies involving active and reactive power, as well as frequency and voltage regulation where detailed models, as proposed in the standards, can be cumbersome. Field measurements of two Vestas WTGs, one 1-MW PV plant, and one 1-MW/1-MWh BESS are used for model validation. The results show that the WTG and PV performance models correctly estimate the power generation variability according to fluctuations in wind speed and solar irradiance. The BESS performance model provides satisfactory results related to grid-forming control performance and estimation of state-of-charge. The presented validation work enables using the proposed performance models for power system studies and HPP control design in all model-based design stages, that is, preliminary analysis, design, verification, and validation with a high level of confidence.
    Electronic ISSN: 1996-1073
    Topics: Energy, Environment Protection, Nuclear Power Engineering
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  • 3
    Publication Date: 2018-05-23
    Electronic ISSN: 1996-1073
    Topics: Energy, Environment Protection, Nuclear Power Engineering
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  • 4
    Publication Date: 2024-02-07
    Description: Communicating environmental change and mitigation scenarios to stakeholders and decision-makers can be challenging. Immersive environments offer an innovative approach for knowledge transfer, allowing science-based scenarios to be discussed interactively. The use of such environments is particularly helpful for the analysis of large, multi-component geospatial datasets, as commonly employed in the classification of ecosystems. Virtual environments can play an important role in conveying and discussing the findings gathered from these geomorphometric datasets. However, textured meshes and point clouds are not always well suited for direct import to a virtual reality or the creation of a truly immersive environment, and often result in geometrical artifacts, which can be misinterpreted during the import to a game engine. Such technical hurdles may lead to viewers rejecting the experience altogether, failing to achieve a higher educational purpose. In this study, we apply an asset-based approach to create an immersive virtual representation of a coastal environment. The focus hereby is on the coastal vegetation and changes in species distribution, which could potentially be triggered by the impact of climate change. We present an easy-to-use blueprint for the game engine EPIC Unreal Engine 5. In contrast to traditional virtual reality environments, which use static textured mesh data derived from photogrammetry, this asset-based approach enables the use of dynamic and physical properties (e.g. vegetation moving due to wind or waves), which makes the virtual environment more immersive. This will help to stimulate understanding and discussion amongst different stakeholders, and will also help to foster inclusion in earth- and environmental science education.
    Type: Article , PeerReviewed
    Format: text
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