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  • 1
    Publication Date: 2021-03-01
    Description: Augmented Reality (AR) is a new way to interact with the world around us by means of the alteration of reality perceived through specific sensors. Virtual elements are indeed overlapped to our visual perception using a video camera or special glasses. In the light of this experience, the AR user will see real images mixed with virtual objects and movies, hear sounds, perceive tactile sensations and, in the next future, have olfactory experiences. We exploit AR features for dissemination purposes in the field of non-structural damage caused by earthquakes as part of our activities within the European project KnowRISK (Know your city, Reduce selSmic risK through non-structural elements). In this presentation, we propose an AR application that allows the user on the field to access information based on a geo database. Accordingly, the application can work in outdoor guided tours as well as field surveys in the form of a virtual assistant. The application requires a tablet and is developed using the WikitudeTM framework, provided by Wikitude GmbH (www.wikitude.com), under Android OS version 4+. From a technical point of view, it is based on the Wikitude Software Development Kit (SDK), which represents an all-in-one AR solution including image recognition and tracking, video overlay, and location based AR service. We developed our prototype application as field trip experience of the town of Noto (Italy), destroyed by an earthquake in 1693. In the middle Ages, the old town of Noto was an important and rich stronghold chosen by Arabs as chief town of one of the three districts (Val di Noto) in which Sicily was divided. Houses, churches, convents and monasteries in Noto were totally destroyed by earthquakes with intensity I=X-XI MCS between 1542 and 1693. The victims were 3,000 out of a total population of 12,000 inhabitants. Our AR application provides historical information on Noto along images and seismic data. Building-up similar tools can be useful not only for laypersons, but also for professionals in support to their field surveys.
    Description: Published
    Description: INGV - Osservatorio Etneo, Catania Italy
    Description: 7IT. Educazione e divulgazione scientifica
    Description: open
    Keywords: Seismic, Non structural elements ; 04. Solid Earth::04.06. Seismology::04.06.11. Seismic risk
    Repository Name: Istituto Nazionale di Geofisica e Vulcanologia (INGV)
    Type: Poster session
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  • 2
    Publication Date: 2017-04-04
    Description: Mt. Etna covers a region prone to earthquakes with low to moderate magnitude in southern Italy. Nevertheless, its seismicity can yield serious non-structural damage due to the superficial seismic foci. For this reason, it is necessary an effective prevention activity of education and preparedness to seismic hazard for the local populations. One of the fundamental tasks of the European KnowRISK project (Know your city, Reduce seISmic risK through non-structural elements) is the dissemination of information to reduce non-structural damage from earthquakes in three pilot areas (Portugal, Iceland, and Italy). Focusing on tools that can convey such a useful information among laypersons and students, we choose Augmented Reality (AR) for its interactivity, simplicity and efficacy. AR enhances the user's perception of and interaction with the real world. It has inspired the “Intelligence Amplification” concept (Brooks, 1996) in which computers are tools to make easier human being life. Elements that “increase” reality are visible using a mobile device, such as a smartphone, through a video camera on board on a tablet, or any new wearable devices. We tested our first AR application during ScienzAperta in May 2016, an open-door event organized at INGV in Catania, and addressed to pupils and students who live in the Etna region. For that application, we referred to Wikitude trade mark framework provided by Wikitude GmbH (www.wikitude.com), under Android OS version 4+. Throughout ScienzAperta, all visitors were astonished by the AR experience, as the majority of them never heard before about AR applications. What’s happened after the Pokémon Go! revolution? Actually, the worldwide success of the game makes easy to understand the potential impact of AR, which is not only useful for games. This new video game experience represents indeed a milestone for the future of AR: “the success of AR games such as Pokémon Go!, which was downloaded more than 100 million times in its first month, reportedly earning $10m per day at the height of its popularity, has attracted widespread attention and investment” (The Gardian, 2016). As mobile devices (like glasses, smartwatches, etc.) will be even wearable in the next future, many important groups among the biggest technology communities are working hard to create some amazing smart devices (Fig. 1). This will increase the great success of AR technology among the “digital native” generation, raising our motivation to use this new way of communication to disseminate a better culture of safety.
    Description: Co-financed by European Commissions's Humanitarian Aid and Civil Protection, Grant agreement ECHO/SUB/2015/718655/PREV28
    Description: Published
    Description: Catania, Italy
    Description: 3T. Pericolosità sismica e contributo alla definizione del rischio
    Description: open
    Keywords: earthquakes ; non-structural damage ; augmented reality ; seismic risk ; 04. Solid Earth::04.06. Seismology::04.06.99. General or miscellaneous
    Repository Name: Istituto Nazionale di Geofisica e Vulcanologia (INGV)
    Type: Oral presentation
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