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  • 1
    Publication Date: 2016-06-07
    Description: The software development process and product can and should be measured. The software measurement process at the Software Engineering Laboratory (SEL) has taught a major lesson: develop a goal-driven paradigm (also characterized as a goal/question/metric paradigm) for data collection. Project analysis under this paradigm leads to a design for evaluating and improving the methodology of software development and maintenance.
    Keywords: COMPUTER PROGRAMMING AND SOFTWARE
    Type: NASA: Goddard Space Flight Center Proceedings of Tenth Annual Software Engineering Workshop; 39 p
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  • 2
    Publication Date: 2011-08-18
    Description: The basic goal of software engineering is to produce the best possible software at the lowest possible cost. Many practices, tools, and techniques (collectively referred to as technologies) were developed that purport to help do this, some of which have become widely accepted in the software industry. However, few of these technologies were effectively evaluated experimentally. This is due in large part to an insufficient understanding of the software development process, a lack of recognized standards for measurement, and the prohibitive cost of large-scale controlled experiments. The analysis described addresses some of these issues. The specific objectives of this study were to: measure technology use in a production environment; develop a model for evaluating software engineering technologies; and evaluate the effects of productivity and reliability of some specific technologies.
    Keywords: COMPUTER PROGRAMMING AND SOFTWARE
    Type: NASA. Goddard Space Flight Center Proc. of the Eighth Ann. Software Eng. Workshop 18p (SEE N84-23137 13-61)
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  • 3
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    In:  CASI
    Publication Date: 2019-06-28
    Description: Reuse of products, processes, and other knowledge will be the key to enable the software industry to achieve the dramatic improvement in productivity and quality required to satisfy the anticipated growing demands. Although experience shows that certain kinds of reuse can be successful, general success has been elusive. A software life-cycle technology which allows comprehensive reuse of all kinds of software-related experience could provide the means to achieving the desired order-of-magnitude improvements. A comprehensive framework of models, model-based characterization schemes, and support mechanisms for better understanding, evaluating, planning, and supporting all aspects of reuse are introduced.
    Keywords: COMPUTER PROGRAMMING AND SOFTWARE
    Type: NASA-CR-187941 , NAS 1.26:187941 , UMIACS-TR-91-23 , CS-TR-2606
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  • 4
    Publication Date: 2019-06-28
    Description: Reuse of products, processes and knowledge will be the key to enable the software industry to achieve the dramatic improvement in productivity and quality required to satisfy the anticipated growing demand. Although experience shows that certain kinds of reuse can be successful, general success has been elusive. A software life-cycle technology which allows broad and extensive reuse could provide the means to achieving the desired order-of-magnitude improvements. The scope of a comprehensive framework for understanding, planning, evaluating and motivating reuse practices and the necessary research activities is outlined. As a first step towards such a framework, a reuse-enabling software evolution environment model is introduced which provides a basis for the effective recording of experience, the generalization and tailoring of experience, the formalization of experience, and the (re-)use of experience.
    Keywords: COMPUTER PROGRAMMING AND SOFTWARE
    Type: UMIACS-TR-88-92 , CS-TR-2158 , NASA, Goddard Space Flight Center, Proceedings of the Thirteenth Annual Software Engineering Workshop; 45 p
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  • 5
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    In:  Other Sources
    Publication Date: 2019-06-28
    Description: Ada will soon become a part of systems developed for the US Department of Defense. NASA must determine whether it will become part of its environment and particularly whether it will become a part fo the space station development. However, there are several issues about Ada which should be considered before this decision is made. One means of considering these issues is the examination of other developments in Ada. Unfortunately, few full scale developments have been completed or made publicly available for observation. Therefore, it will probably be necessary to study an Ada development in a NASA environment. Another means related to the first is the development of Ada metrics which can be used to characterize and evaluate Ada developments. These metrics need not be confined to full scale developments and could be used to evaluate on going projects as well. An early development in Ada, some observations from that development, metrics which were developed for use with Ada, and future directions for research into the use of Ada in software development in general and in the NASA Goddard environment in particular are described.
    Keywords: COMPUTER PROGRAMMING AND SOFTWARE
    Type: NASA. Goddard Space Flight Center Proceedings of the Ninth Annual Software Engineering Workshop; p 65-85
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  • 6
    Publication Date: 2019-06-28
    Description: The strategies of code reading, functional testing, and structural testing are compared in three aspects of software testing: fault detection effectiveness, fault detection cost, and classes of faults detected. The major results are the following: (1) Code readers detected more faults than did those using the other techniques, while functional tester detected more faults than did structural testers; (2) Code readers had a higher fault detection rate than did those using the other methods, while there was no difference between functional testers and structural testers; (3) Subjects testing the abstract data type detected the most faults and had the highest fault detection rate, while individuals testing the database maintainer found the fewest faults and spent the most effort testing; (4) Subjects of intermediate and junior expertise were not different in number or percentage of faults found, fault detection rate, or fault detection effort; (5) subjects of advanced expertise found a greater number of faults than did the others, found a greater percentage of faults than did just those of junior expertise, and were not different from the others in either fault detection rate or effort; and (6) Code readers and functional testers both detected more omission faults and more control faults than did structural testers, while code readers detected more interface faults than did those using the other methods.
    Keywords: COMPUTER PROGRAMMING AND SOFTWARE
    Type: Proceedings of the Ninth Annual Software Engineering Workshop; p 42-64
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  • 7
    Publication Date: 2016-06-07
    Description: Proper use of software reliability models is discussed.
    Keywords: COMPUTER PROGRAMMING AND SOFTWARE
    Type: NASA. Goddard Space Flight Center Proc. of the 7th Ann. Software Eng. Workshop; 36 p
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  • 8
    Publication Date: 2016-06-07
    Description: The distributions and relationships derived from the change data collected during the development of a medium scale satellite software project show that meaningful results can be obtained which allow an insight into software traits and the environment in which it is developed. Modified and new modules were shown to behave similarly. An abstract classification scheme for errors which allows a better understanding of the overall traits of a software project is also shown. Finally, various size and complexity metrics are examined with respect to errors detected within the software yielding some interesting results.
    Keywords: COMPUTER PROGRAMMING AND SOFTWARE
    Type: NASA. Goddard Space Flight Center Proc. of the 7th Ann. Software Eng. Workshop; 49 p
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  • 9
    Publication Date: 2016-06-07
    Description: Work on metrics is discussed. Factors that affect software quality are reviewed. Metrics is discussed in terms of criteria achievements, reliability, and fault tolerance. Subjective and objective metrics are distinguished. Product/process and cost/quality metrics are characterized and discussed.
    Keywords: COMPUTER PROGRAMMING AND SOFTWARE
    Type: NASA. Goddard Space Flight Center Proc. of the Sixth Ann. Software Eng. Workshop; 24 p
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  • 10
    Publication Date: 2019-06-28
    Description: We need to be able to learn from past experiences so we can improve our software processes and products. The Experience Factory is an organizational structure designed to support and encourage the effective reuse of software experiences. This structure consists of two organizations which separates project development concerns from organizational concerns of experience packaging and learning. The experience factory provides the processes and support for analyzing, packaging, and improving the organization's stored experience. The project organization is structured to reuse this stored experience in its development efforts. However, a number of questions arise: What past experiences are relevant? Can they all be used (reused) on our current project? How do we take advantage of what has been learned in other parts of the organization? How do we take advantage of experience in the world-at-large? Can someone else's best practices be used in our organization with confidence? This paper describes approaches to help answer these questions. We propose both quantitative and qualitative approaches for effectively reusing software development experiences.
    Keywords: COMPUTER PROGRAMMING AND SOFTWARE
    Type: NASA. Goddard Space Flight Center, Proceedings of the 19th Annual Software Engineering Workshop; p 11-34
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