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  • 1
    Publication Date: 2014-12-13
    Print ISSN: 0178-4617
    Electronic ISSN: 1432-0541
    Topics: Computer Science , Mathematics
    Published by Springer
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  • 2
    Publication Date: 2018-01-02
    Electronic ISSN: 2073-4336
    Topics: Mathematics , Economics
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  • 3
    Publication Date: 2020-04-13
    Description: Mastermind is famous two-player game. The first player (codemaker) chooses a secret code which the second player (codebreaker) is supposed to crack within a minimum number of code guesses (queries). Therefore, the codemaker’s duty is to help the codebreaker by providing a well-defined error measure between the secret code and the guessed code after each query. We consider a variant, called Yes-No AB-Mastermind, where both secret code and queries must be repetition-free and the provided information by the codemaker only indicates if a query contains any correct position at all. For this Mastermind version with n positions and k ≥ n colors and ℓ : = k + 1 − n , we prove a lower bound of ∑ j = ℓ k log 2 j and an upper bound of n log 2 n + k on the number of queries necessary to break the secret code. For the important case k = n , where both secret code and queries represent permutations, our results imply an exact asymptotic complexity of Θ ( n log n ) queries.
    Electronic ISSN: 2073-4336
    Topics: Mathematics , Economics
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  • 4
    Publication Date: 2021-04-20
    Description: In this paper, we introduce a new class of hemivariational inequalities, called dynamic boundary hemivariational inequalities, reflecting the fact that the governing operator is also active on the boundary. In our context, it concerns the Laplace operator with Wentzell (dynamic) boundary conditions perturbed by a multivalued nonmonotone operator expressed in terms of Clarke subdifferentials. We show that one can reformulate the problem so that standard techniques can be applied. We use the well-established theory of boundary hemivariational inequalities to prove that under growth and general sign conditions, the dynamic boundary hemivariational inequality admits a weak solution. Moreover, in the situation where the functionals are expressed in terms of locally bounded integrands, a “filling in the gaps” procedure at the discontinuity points is used to characterize the subdifferential on the product space. Finally, we prove that, under a growth condition and eventually smallness conditions, the Faedo–Galerkin approximation sequence converges to a desired solution.
    Print ISSN: 1687-2762
    Electronic ISSN: 1687-2770
    Topics: Mathematics
    Published by Springer
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  • 5
    Publication Date: 2023-11-03
    Description: In the past three decades, deductive games have become interesting from the algorithmic point of view. Deductive games are two players zero sum games of imperfect information. The first player, called "codemaker", chooses a secret code and the second player, called "codebreaker", tries to break the secret code by making as few guesses as possible, exploiting information that is given by the codemaker after each guess. A well known deductive game is the famous Mastermind game. In this paper, we consider the so called Black-Peg variant of Mastermind, where the only information concerning a guess is the number of positions in which the guess coincides with the secret code. More precisely, we deal with a special version of the Black-Peg game with n holes and k 〉= n colors where no repetition of colors is allowed. We present a strategy that identifies the secret code in O(n log n) queries. Our algorithm improves the previous result of Ker-I Ko and Shia-Chung Teng (1985) by almost a factor of 2 for the case k = n. To our knowledge there is no previous work dealing with the case k 〉 n. Keywords: Mastermind; combinatorial problems; permutations; algorithms
    Type: Article , PeerReviewed
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  • 6
    Publication Date: 2023-11-03
    Description: We introduce and study the Travelling Salesman Problem with Multiple Time Windows and Hotel Selection (TSP-MTWHS), which generalises the well-known Travelling Salesman Problem with Time Windows and the recently introduced Travelling Salesman Problem with Hotel Selection. The TSP-MTWHS consists in determining a route for a salesman (eg, an employee of a services company) who visits various customers at different locations and different time windows. The salesman may require a several-day tour during which he may need to stay in hotels. The goal is to minimise the tour costs consisting of wage, hotel costs, travelling expenses and penalty fees for possibly omitted customers. We present a mixed integer linear programming (MILP) model for this practical problem and a heuristic combining cheapest insert, 2-OPT and randomised restarting. We show on random instances and on real world instances from industry that the MlLP model can be solved to optimality in reasonable time with a standard MILP solver for several small instances. We also show that the heuristic gives the same solutions for most of the small instances, and is also fast, efficient and practical for large instances.
    Type: Article , PeerReviewed
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  • 7
    Publication Date: 2023-11-03
    Description: Mastermind is famous two-player game. The first player (codemaker) chooses a secret code which the second player (codebreaker) is supposed to crack within a minimum number of code guesses (queries). Therefore, the codemaker’s duty is to help the codebreaker by providing a well-defined error measure between the secret code and the guessed code after each query. We consider a variant, called Yes-No AB-Mastermind, where both secret code and queries must be repetition-free and the provided information by the codemaker only indicates if a query contains any correct position at all. For this Mastermind version with n positions and 𝑘≥𝑛 colors and ℓ:=𝑘+1−𝑛, we prove a lower bound of ∑𝑘𝑗=ℓlog2𝑗 and an upper bound of 𝑛log2𝑛+𝑘 on the number of queries necessary to break the secret code. For the important case 𝑘=𝑛, where both secret code and queries represent permutations, our results imply an exact asymptotic complexity of Θ(𝑛log𝑛) queries.
    Type: Article , PeerReviewed
    Format: text
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  • 8
    Publication Date: 2023-11-03
    Description: Mastermind is a two players zero sum game of imperfect information. Starting with Erdős and Rényi (1963), its combinatorics have been studied to date by several authors, e.g., Knuth (1977), Chvátal (1983), Goodrich (2009). The first player, called “codemaker”, chooses a secret code and the second player, called “codebreaker”, tries to break the secret code by making as few guesses as possible, exploiting information that is given by the codemaker after each guess. For variants that allow color repetition, Doerr et al. (2016) showed optimal results. In this paper, we consider the so called Black-Peg variant of Mastermind, where the only information concerning a guess is the number of positions in which the guess coincides with the secret code. More precisely, we deal with a special version of the Black-Peg game with n holes and 𝑘≥𝑛 colors where no repetition of colors is allowed. We present upper and lower bounds on the number of guesses necessary to break the secret code. For the case 𝑘=𝑛, the secret code can be algorithmically identified within less than (𝑛−3)⌈log2𝑛⌉+52𝑛−1 queries. This result improves the result of Ker-I Ko and Shia-Chung Teng (1985) by almost a factor of 2. For the case 𝑘〉𝑛, we prove an upper bound of (𝑛−2)⌈log2𝑛⌉+𝑘+1. Furthermore, we prove a new lower bound of n for the case 𝑘=𝑛, which improves the recent 𝑛−loglog(𝑛) bound of Berger et al. (2016). We then generalize this lower bound to k queries for the case 𝑘≥𝑛.
    Type: Article , PeerReviewed
    Format: text
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