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  • 1
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    GEOMAR Helmholtz-Zentrum für Ozeanforschung Kiel
    In:  GEOMAR Helmholtz-Zentrum für Ozeanforschung Kiel, 1 pp.
    Publication Date: 2021-11-19
    Description: (11.-23.11.2021) - KW 45
    Type: Report , NonPeerReviewed
    Format: text
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  • 2
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    GEOMAR Helmholtz-Zentrum für Ozeanforschung Kiel
    In:  GEOMAR Helmholtz-Zentrum für Ozeanforschung Kiel, 2 pp.
    Publication Date: 2021-11-23
    Description: (11.-23.11.2021) - KW 46
    Type: Report , NonPeerReviewed
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  • 3
    Publication Date: 2022-01-31
    Description: West Mata is a submarine volcano located in the SW Pacific Ocean between Fiji and Samoa in the NE Lau Basin. West Mata was discovered to be actively erupting at its summit in September 2008 and May 2009. Water-column chemistry and hydrophone data suggest it was probably continuously active until early 2011. Subsequent repeated bathymetric surveys of West Mata have shown that it changed to a style of frequent but intermittent eruptions away from the summit since then. We present new data from ship-based bathymetric surveys, high-resolution bathymetry from an autonomous underwater vehicle, and observations from remotely operated vehicle dives that document four additional eruptions between 2012 and 2018. Three of those eruptions occurred between September 2012 and March 2016; one near the summit on the upper ENE rift, a second on the NE flank away from any rift zone, and a third at the NE base of the volcano. The latter intruded a sill into a basin with thick sediments, uplifted them, and then extruded lava onto the seafloor around them. The most recent of the four eruptions occurred between March 2016 and November 2017 along the middle ENE rift zone and produced pillow lava flows with a shingled morphology and tephra as well as clastic debris that mantled the SE slope. ROV dive observations show that the shallower recent eruptions at West Mata include a substantial pyroclastic component, based on thick (〉1 m) tephra deposits near eruptive vents. The deepest eruption sites lack these near-vent tephra deposits, suggesting that pyroclastic activity is minimal below ∼2500 mbsl. The multibeam sonar re-surveys constrain the timing, thickness, area, morphology, and volume of the new eruptions. The cumulative erupted volume since 1996 suggests that eruptions at West Mata are volume-predictable with an average eruption rate of 7.8 × 106 m3/yr. This relatively low magma supply rate and the high frequency of eruptions (every 1–2 years) suggests that the magma reservoir at West Mata is relatively small. With its frequent activity, West Mata continues to be an ideal natural laboratory for the study of submarine volcanic eruptions.
    Type: Article , PeerReviewed
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  • 4
    Publication Date: 2024-02-07
    Description: During RV MS Merian expedition MSM75, an international, multidisciplinary team explored the Reykjanes Ridge from June to August 2018. The first area of study, Steinahóll (150–350 m depth), was chosen based on previous seismic data indicating hydrothermal activity. The sampling strategy included ship- and AUV-mounted multibeam surveys, Remotely Operated Vehicle (ROV), Epibenthic Sledge (EBS), and van Veen grab (vV) deployments. Upon returning to Steinahóll during the final days of MSM75, hydrothermal vent sites were discovered using the ROV Phoca (Kiel, GEOMAR). Here we describe and name three new, distinct hydrothermal vent site vulnerable marine ecosystems (VMEs); Hafgufa, Stökkull, Lyngbakr. The hydrothermal vent sites consisted of multiple anhydrite chimneys with large quantities of bacterial mats visible. The largest of the three sites (Hafgufa) was mapped, and reconstructed in 3D. In total 23,310 individual biological specimens were sampled comprising 41 higher taxa. Unique fauna located in the hydrothermally venting areas included two putative new species of harpacticoid copepod (Tisbe sp. nov. and Amphiascus sp. nov.), as well as the sponge Lycopodina cupressiformis (Carter, 1874). Capitellidae Grube, 1862 and Dorvilleidae Chamberlin, 1919 families dominated hydrothermally influenced samples for polychaetes. Around the hydrothermally influenced sites we observed a notable lack of megafauna, with only a few species being present. While we observed hydrothermal associations, the overall species composition is very similar to that seen at other shallow water vent sites in the north of Iceland, such as the Mohns Ridge vent fields, particularly with peracarid crustaceans. We therefore conclude the community overall reflects the usual “background” fauna of Iceland rather than consisting of “vent endemic” communities as is observed in deeper vent systems, with a few opportunistic species capable of utilizing this specialist environment.
    Type: Article , PeerReviewed , info:eu-repo/semantics/article
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  • 5
    Publication Date: 2024-02-07
    Description: Communicating environmental change and mitigation scenarios to stakeholders and decision-makers can be challenging. Immersive environments offer an innovative approach for knowledge transfer, allowing science-based scenarios to be discussed interactively. The use of such environments is particularly helpful for the analysis of large, multi-component geospatial datasets, as commonly employed in the classification of ecosystems. Virtual environments can play an important role in conveying and discussing the findings gathered from these geomorphometric datasets. However, textured meshes and point clouds are not always well suited for direct import to a virtual reality or the creation of a truly immersive environment, and often result in geometrical artifacts, which can be misinterpreted during the import to a game engine. Such technical hurdles may lead to viewers rejecting the experience altogether, failing to achieve a higher educational purpose. In this study, we apply an asset-based approach to create an immersive virtual representation of a coastal environment. The focus hereby is on the coastal vegetation and changes in species distribution, which could potentially be triggered by the impact of climate change. We present an easy-to-use blueprint for the game engine EPIC Unreal Engine 5. In contrast to traditional virtual reality environments, which use static textured mesh data derived from photogrammetry, this asset-based approach enables the use of dynamic and physical properties (e.g. vegetation moving due to wind or waves), which makes the virtual environment more immersive. This will help to stimulate understanding and discussion amongst different stakeholders, and will also help to foster inclusion in earth- and environmental science education.
    Type: Article , PeerReviewed
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