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  • MDPI Publishing  (5)
  • American Association for the Advancement of Science  (1)
  • 1
    Publication Date: 2012-05-03
    Description: The common understanding of e-learning has shifted over the last decade from the traditional learning objects portals to learning paradigms that enforces constructivism, discovery learning and social collaboration. Such type of learning takes place outside the formal academic settings (e.g., seminars or lectures) where a learning environment is created by using some kind of web application mashup tools. The use of these mashup tools moves the learning environment further away from being a monolithic platform towards providing an open set of learning tools, an unrestricted number of actors, and an open corpus of artifacts, either pre-existing or created by the learning process – freely combinable and utilizable by learners within their learning activities. However, collaboration, mashup and contextualization can only be supported through services, which can be created and modified dynamically based on middlewares to suit the current needs and situations of learners. This article identifies middlewares suitable for creating effective personal learning environment based on Web 2.0 mashup tools. This article also proposed a general framework for constructing such personal learning environments based on Ambient Learning realized by learning agents and the use of Enterprise Mashup servers.
    Electronic ISSN: 1999-5903
    Topics: Computer Science
    Published by MDPI Publishing
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  • 2
    Publication Date: 2011-01-14
    Description: The common understanding of e-learning has shifted over the last decade from the traditional learning objects portals to learning paradigms that enforces constructivism, discovery learning and social collaboration. Such type of learning takes place outside the formal academic settings (e.g., seminars or lectures) where a learning environment is created by using some kind of web application mashup tools. The use of these mashup tools moves the learning environment further away from being a monolithic platform towards providing an open set of learning tools, an unrestricted number of actors, and an open corpus of artifacts, either pre-existing or created by the learning process – freely combinable and utilizable by learners within their learning activities. However, collaboration, mashup and contextualization can only be supported through services, which can be created and modified dynamically based on middlewares to suit the current needs and situations of learners. This article identifies middlewares suitable for creating effective personal learning environment based on Web 2.0 mashup tools. This article also proposed a general framework for constructing such personal learning environments based on Ambient Learning realized by learning agents and the use of Enterprise Mashup servers.
    Electronic ISSN: 1999-5903
    Topics: Computer Science
    Published by MDPI Publishing
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  • 3
    Publication Date: 2011-04-22
    Description: The common understanding of e-learning has shifted over the last decade from the traditional learning objects portals to learning paradigms that enforces constructivism, discovery learning and social collaboration. Such type of learning takes place outside the formal academic settings (e.g., seminars or lectures) where a learning environment is created by using some kind of web application mashup tools. The use of these mashup tools moves the learning environment further away from being a monolithic platform towards providing an open set of learning tools, an unrestricted number of actors, and an open corpus of artifacts, either pre-existing or created by the learning process – freely combinable and utilizable by learners within their learning activities. However, collaboration, mashup and contextualization can only be supported through services, which can be created and modified dynamically based on middlewares to suit the current needs and situations of learners. This article identifies middlewares suitable for creating effective personal learning environment based on Web 2.0 mashup tools. This article also proposed a general framework for constructing such personal learning environments based on Ambient Learning realized by learning agents and the use of Enterprise Mashup servers.
    Electronic ISSN: 1999-5903
    Topics: Computer Science
    Published by MDPI Publishing
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  • 4
    Publication Date: 2017-08-16
    Description: Diversity, Vol. 9, Pages 31: 16S rRNA Gene-Based Metagenomic Analysis of Ozark Cave Bacteria Diversity doi: 10.3390/d9030031 Authors: Cássia Oliveira Lauren Gunderman Cathryn Coles Jason Lochmann Megan Parks Ethan Ballard Galina Glazko Yasir Rahmatallah Alan Tackett David Thomas The microbial diversity within cave ecosystems is largely unknown. Ozark caves maintain a year-round stable temperature (12–14 °C), but most parts of the caves experience complete darkness. The lack of sunlight and geological isolation from surface-energy inputs generate nutrient-poor conditions that may limit species diversity in such environments. Although microorganisms play a crucial role in sustaining life on Earth and impacting human health, little is known about their diversity, ecology, and evolution in community structures. We used five Ozark region caves as test sites for exploring bacterial diversity and monitoring long-term biodiversity. Illumina MiSeq sequencing of five cave soil samples and a control sample revealed a total of 49 bacterial phyla, with seven major phyla: Proteobacteria, Acidobacteria, Actinobacteria, Firmicutes, Chloroflexi, Bacteroidetes, and Nitrospirae. Variation in bacterial composition was observed among the five caves studied. Sandtown Cave had the lowest richness and most divergent community composition. 16S rRNA gene-based metagenomic analysis of cave-dwelling microbial communities in the Ozark caves revealed that species abundance and diversity are vast and included ecologically, agriculturally, and economically relevant taxa.
    Electronic ISSN: 1424-2818
    Topics: Biology
    Published by MDPI Publishing
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  • 5
    Publication Date: 2018-01-13
    Description: Sustainability, Vol. 10, Pages 179: Incorporating Road User Costs into Integrated Life-Cycle Cost Analyses for Infrastructure Sustainability: A Case Study on Sr-91 Corridor Improvement Project (Ca) Sustainability doi: 10.3390/su10010179 Authors: Eul-Bum Lee David Thomas Douglas Alleman Life-cycle cost analysis (LCCA) is a decision-making tool that allows governing agencies the ability to assess several long-term alternative investment options. This paper presents a LCCA analysis process which integrates the Federal Highway Administration (FHWA) program, RealCost (a road user cost calculation program), the FHWA-endorsed Construction Analysis for Pavement Rehabilitation Strategies (CA4PRS) and Caltrans specific design tools (CalFP and CalAC), into the existing Caltrans LCCA process (a modified version of the FHWA LCCA process). In using tools backed by the FHWA and validated through previous agency use, the presented process has a potential to be replicated on urban corridor improvement projects across the US while aiding agencies in achieving economical sustainability throughout the infrastructure maintenance phases. This paper also fills the gap identified by Ozbay et al. in 2004, incorporating road user cost calculations into the LCCA process. Validation was achieved through the execution of the recently completed $1.4 B US California SR-91 Corridor Improvement Project. The SR-91 team used the presented tool to choose one of the two alternatives (maintain HOV SR-91 lane and add I-15 HOV lane using long-life Portland Cement Concrete Pavement or add Express Lane to SR-91 and I-15 using long-life Continuously Reinforced Concrete Pavement and Asphalt Concrete Pavement), equating to an estimated life-cost savings of $32 M.
    Electronic ISSN: 2071-1050
    Topics: Energy, Environment Protection, Nuclear Power Engineering
    Published by MDPI Publishing
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  • 6
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