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  • 1
    Electronic Resource
    Electronic Resource
    Bingley : Emerald
    International journal of clothing science & technology 17 (2005), S. 292-306 
    ISSN: 0955-6222
    Source: Emerald Fulltext Archive Database 1994-2005
    Topics: Mechanical Engineering, Materials Science, Production Engineering, Mining and Metallurgy, Traffic Engineering, Precision Mechanics
    Notes: Purpose - This ongoing research revolute the conventional clothing design process by garment constructions in truly three dimensions rather than in two dimensions by ways of pattern design. The aim of the research is to develop a computer-assisted clothing design tool in complete three dimensions. It would provide the garment designers the capabilities of 3D basal garment creation, restyling, and static fitting analysis when wearing on a digital mannequin. The kernel of the design environment and the mathematical formulas used in garment creation are described, results and implementations will be presented later in part II of this paper. Design/methodology/approach - In this paper, a mannequin-based garment design and restyling tools in three dimensions is proposed. The tools are based on mathematical formulas which provide an intuitive way of computer-aided garment design. Findings - Free style creation on clothes is performed by the provided tools and its formulas behind. Feature-based mannequin model is initially constructed by its features interpolation. The crucial girths on garment, for instances, collar girth and sleeve girth are generated from the neck girth and the armhole girth, respectively. Based on the feature girths on the mannequin, garment surface is "radial grown" from the digital mannequin. B-spline surface, loft surface, and sweep surface are used to build blouse, sleeve, and collar for creation and restyling. Research limitations/implications - Basal garment is initially "grown" from the computer mannequin model, which means, size grading no longer becomes extra work. 3D restyling tool is then invoked to conduct versatile designs by exhibiting designers' imagination space. Static fitting analysis is easily performed by the corresponding features on the mannequin. Originality/value - In this paper, a new three dimensions method in clothing design for clothes style creation and restyling in three dimensions on a digital mannequin model is proposed. In this research, a truly 3D garment design tool is developed in order to break through currently paper draft design concept.
    Type of Medium: Electronic Resource
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  • 2
    Electronic Resource
    Electronic Resource
    Bingley : Emerald
    International journal of clothing science & technology 17 (2005), S. 307-319 
    ISSN: 0955-6222
    Source: Emerald Fulltext Archive Database 1994-2005
    Topics: Mechanical Engineering, Materials Science, Production Engineering, Mining and Metallurgy, Traffic Engineering, Precision Mechanics
    Notes: Purpose - A significant garment restyling tool was developed to perform garment design in three dimensions. It provides the professional designers the abilities of 3D garment creation, restyling, omni-angle visualization, and fitting evaluation on a digital mannequin model. According to the body tape-measurements defined in ISO 8559:1999(E) and ASTM D5219-99 (1999), the extracted feature lines on computer mannequin dominate the shape of the apparel and also its associated fitting results. In this paper, the garment creation by the provided interfaces and its outcomes based on the developed system kernel and its formulas described in part I of the paper is demonstrated. Design/methodology/approach - In part II of this paper, a three-dimensional garment creation and restyling software based on the kernel infrastructure and formulas is implemented. Findings - Currently, three fundamental dresses, two basic collars, and sleeve are successfully implemented in the creation of free style mannequin-made apparels. Fitting results in static status are easily performed by detecting the allowances along the body feature lines and its near by. The base of an intuitive 3D computer-aided garment design and manufacture is gradually formed starting from here. Originality/value - In this paper, it is proved that garment creation and restyling can be achieved in three dimensions. This work provides a solution to how to manipulate a modifiable geometry in three dimensions and provide a friendly tool for reshaping.
    Type of Medium: Electronic Resource
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