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  • 1
    facet.materialart.
    Unknown
    Amherst College Press
    Publication Date: 2024-02-02
    Description: This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating. Contributions by Anna Anthropy , Andrew Bailey, Michael Anthony DeAnda, Luisa Salvador Dias, Tiffany Funk, Elizabeth LaPensée, Treva Michelle Legassie, Michael Paramo, and Martin Zeilinger.
    Keywords: The arts: general issues ; bic Book Industry Communication::A The arts::AB The arts: general issues
    Language: English
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  • 2
    facet.materialart.
    Unknown
    Amherst College Press | Amherst College Press
    Publication Date: 2024-03-23
    Description: This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating.
    Keywords: The arts: general issues ; Computer game art ; Electronic, holographic and video art ; thema EDItEUR::A The Arts::AB The arts: general topics ; thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs ; thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
    Language: English
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  • 3
    facet.materialart.
    Unknown
    Amherst College Press | Amherst College Press
    Publication Date: 2024-03-23
    Description: In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.
    Keywords: The arts: general issues ; Computer game art ; Electronic, holographic and video art ; thema EDItEUR::A The Arts::AB The arts: general topics ; thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs ; thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
    Language: English
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  • 4
    facet.materialart.
    Unknown
    Amherst College Press | Amherst College Press
    Publication Date: 2024-03-23
    Description: The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them.
    Keywords: The arts: general issues ; Computer game art ; Electronic, holographic and video art ; thema EDItEUR::A The Arts::AB The arts: general topics ; thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs ; thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
    Language: English
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  • 5
    facet.materialart.
    Unknown
    Amherst College Press | Amherst College Press
    Publication Date: 2024-03-23
    Description: This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
    Keywords: The arts: general issues ; Computer game art ; Electronic, holographic and video art ; thema EDItEUR::A The Arts::AB The arts: general topics ; thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs ; thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
    Language: English
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