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    In:  Other Sources
    Publication Date: 2011-08-24
    Description: The Solid Surface Modeler (SSM) is an interactive graphics software application for solid-shaded and wireframe three- dimensional geometric modeling. It enables the user to construct models of real-world objects as simple as boxes or as complex as Space Station Freedom. The program has a versatile user interface that, in many cases, allows mouse input for intuitive operation or keyboard input when accuracy is critical. SSM can be used as a stand-alone model generation and display program and offers high-fidelity still image rendering. Models created in SSM can also be loaded into other software for animation or engineering simulation. (See the information below for the availability of SSM with the Object Orientation Manipulator program, OOM, a graphics software application for three-dimensional rendering and animation.) Models are constructed within SSM using functions of the Create Menu to create, combine, and manipulate basic geometric building blocks called primitives. Among the simpler primitives are boxes, spheres, ellipsoids, cylinders, and plates; among the more complex primitives are tubes, skinned-surface models and surfaces of revolution. SSM also provides several methods for duplicating models. Constructive Solid Geometry (CSG) is one of the most powerful model manipulation tools provided by SSM. The CSG operations implemented in SSM are union, subtraction and intersection. SSM allows the user to transform primitives with respect to each axis, transform the camera (the user's viewpoint) about its origin, apply texture maps and bump maps to model surfaces, and define color properties; to select and combine surface-fill attributes, including wireframe, constant, and smooth; and to specify models' points of origin (the positions about which they rotate). SSM uses Euler angle transformations for calculating the results of translation and rotation operations. The user has complete control over the modeling environment from within the system. A variety of file formats are supported to facilitate modification of models and to provide for translation to other formats. This combination of features makes SSM valuable for research and development beyond its intended role in the creation of simulation and animation models. SSM makes an important distinction between models, objects, and surfaces. Models consist of one or more objects and are the highest level geometric entity upon which SSM operates. File operations are performed solely at the model level. (All primitives are models consisting of a single object.) The majority of SSM's manipulation functions operate at the object level. Objects consist of one or more surfaces and surfaces may consist of one or more polygons, which are the structural basis for the modeling method used by SSM. Surfaces are the lowest-level geometric entity upon which SSM operates. Surface-fill attributes, for example, may be assigned at the surface level. Surfaces cannot exist except as part of an object and objects cannot exist except as part of a model. SSM can simultaneously accommodate as many models as the host computer's memory permits. In its default display mode, SSM renders model surfaces using two shading methods: constant shading and smooth shading. Constant shading reveals each polygon of an object's surfaces, giving the object an angular appearance. Smooth shading causes an object's polygons to blend into one another, giving its surfaces a smooth, continuous appearance. When used in proper combination, each of these methods contribute to object realism. SSM applies each method automatically during the creation of primitives, but the user can manually override the default settings. Both fill attributes and shading characteristics can be defined for individual surfaces, objects, and models. SSM provides two optional display modes for reducing rendering time for complex models. In wireframe mode, SSM represents all model geometry data in unshaded line drawings, and no hidden-surface removal is performed. In simple mode, only the outermost boundaries (or bounding volume) that define each model are depicted. In either case the user is allowed to trade off visual authenticity for update speed. SSM is written in C-language for implementation on SGI IRIS 4D series workstations running the IRIX operating system. A minimum of 8Mb of RAM is recommended for this program. The standard distribution medium for SSM is a .25 inch streaming magnetic IRIX tape cartridge in UNIX tar format. SSM is also offered as a bundle with a related program, OOM (Object Orientation Manipulator). Please see the abstract for SSM/OOM (COS-10047) for information about the bundled package. Version 6.0 of SSM was released in 1993.
    Keywords: COMPUTER PROGRAMMING AND SOFTWARE
    Type: MSC-21914
    Format: text
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