Publication Date:
2024-04-02
Description:
Tracing a practice called "playing American" through the stages of videogame development, gameplay, and reception, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Case studies of the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises highlight different figurations of this phenomenon.
Keywords:
Cultural studies
;
USA
;
Pop culture
;
video games
;
media studies
;
thema EDItEUR::N History and Archaeology::NH History::NHA History: theory and methods
;
thema EDItEUR::N History and Archaeology::NH History::NHA History: theory and methods::NHAH Historiography
;
thema EDItEUR::N History and Archaeology
;
thema EDItEUR::3 Time period qualifiers::3M c 1500 onwards to present day::3MP 20th century, c 1900 to c 1999
;
thema EDItEUR::3 Time period qualifiers::3M c 1500 onwards to present day::3MR 21st century, c 2000 to c 2100
;
thema EDItEUR::N History and Archaeology::NH History::NHT History: specific events and topics::NHTB Social and cultural history
;
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
Language:
English
Format:
image/jpeg
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