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  • University of Michigan Press
  • 2020-2024  (133)
  • 2023  (133)
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  • 2020-2024  (133)
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  • 1
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    University of Michigan Press | Digitalculturebooks
    Publication Date: 2024-04-14
    Description: "Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read." -Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.
    Keywords: Sociology ; Communication Studies ; thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games ; thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides ; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
    Language: English
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  • 2
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    University of Michigan Press
    Publication Date: 2024-04-14
    Description: "In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me." So begins this story of personal redemption through the unlikely medium of electronic games. Quake , World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job-as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol's encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London's increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the "serious" educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. "We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games." -Chris Baker, Wired "This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you." -Raph Koster, game designer and author of A Theory of Fun for Game Design "Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic 'no,' and offers a passionate and engaging defense of what is too often considered a 'bad habit' or 'guilty pleasure.'" -Joshua Davis, author of The Underdog "This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind." -John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
    Keywords: Cultural Studies ; Communication Studies ; thema EDItEUR::W Lifestyle, Hobbies and Leisure::WT Travel and holiday ; thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides ; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
    Language: English
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  • 3
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    University of Michigan Press
    Publication Date: 2024-04-14
    Description: Since its launch in 2006, Twitter has served as a major platform for political performance, social justice activism, and large-scale public debates over race, ethnicity, gender, sexuality, and nationality. It has empowered minoritarian groups to organize protests, articulate often-underrepresented perspectives, and form community. It has also spread hashtags that have been used to bully and silence women, people of color, and LGBTQ people. #identity is among the first scholarly books to address the positive and negative effects of Twitter on our contemporary world. Hailing from diverse scholarly fields, all contributors are affiliated with The Color of New Media, a scholarly collective based at the University of California, Berkeley. The Color of New Media explores the intersections of new media studies, critical race theory, gender and women's studies, and postcolonial studies. The essays in #identity consider topics such as the social justice movements organized through #BlackLivesMatter, #Ferguson, and #SayHerName; the controversies around #WhyIStayed and #CancelColbert; Twitter use in India and Africa; the integration of hashtags such as #nohomo and #onfleek that have become part of everyday online vernacular; and other ways in which Twitter has been used by, for, and against women, people of color, LGBTQ, and Global South communities. Collectively, the essays in this volume offer a critically interdisciplinary view of how and why social media has been at the heart of US and global political discourse for over a decade.
    Keywords: Technology ; Communication Studies ; Political Science ; thema EDItEUR::U Computing and Information Technology::UB Information technology: general topics ; thema EDItEUR::U Computing and Information Technology::UB Information technology: general topics::UBW Internet: general works ; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies ; thema EDItEUR::J Society and Social Sciences::JP Politics and government::JPV Political control and freedoms::JPVC Civics and citizenship
    Language: English
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  • 4
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    University of Michigan Press
    Publication Date: 2024-04-11
    Description: Existing scholarly discussions of theatrical realism have been predominantly limited to 19th-century European and Russian theater, with little attention paid to wider explorations and alternative definitions of the practice. Examining theater forms and artists from China, Japan, and Korea, Realisms in East Asian Performance brings together a group of theater historians to reconsider realism through the performing arts of East Asia. The book’s contributors emphasize trans-regional conversations and activate inter-Asian dialogues on theatrical production. Tracing historical trajectories, starting from premodern periods through today, the book seeks to understand realisms’ multiple origins, forms, and cultural significances, and examines their continuities, disruptions, and divergences. In its diversity of topics, geographic locations, and time periods, Realisms in East Asian Performance aims to globalize and de-center the dominant narratives surrounding realism in theater, and revise assumptions about the spectacular and theatrical forms of Asian performance. Understanding realism as a powerful representational style, chapters collectively reevaluate acts of representation on stage not just for East Asia, but for theater and performance studies more broadly.
    Keywords: Realism, Theatrical realism, Kabuki, Genroku Era, yakusha hyobanki, role types, Jingju, xuni, Picking up a Jade Bracelet, Cha Bumseok, Yeoldaeeo, Korean realism theater, Park Kunhyung, Theater of the everyday, Ilsanggeuk, In Praise of Youth, Don’t Be Too Surprised, affective realism, theater of the real, postsocialist theater, Meng Jinghui, Wang Chong, Théâtre du Rêve Expérimental, Thunderstorm 2.0, Grass Stage Caotaiban, huaju, Li Ning, J-Town Physical Guerrillas Lingyunyan jiti youjidui, Pansori, Jeokbyeokga, Romance of the Three Kingdoms, Shin Tsukiji Theater, The Laughing Letter, Yagi Ryuichiro, Kinogusa Teinosuke, Senda Koreya, kinodrama, Hirata Oriza, Seigfried Kracauer, Tokyo Notes, Gendai kogo engeki, Yoshida Bunzaburo, Bunraku, puppet theater, emotional realism, realism of the everyday, Yun Baek-nam, Destiny Unmyung, Shinpa, Shinpaguk, Huang Zuolin, Michel Saint-Denis, Jin Yunzhi, Danni, xieyi, xieshi, Okada Toshiki, Iwai Hideto, Matsui Shu
    Language: English
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  • 5
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    University of Michigan Press | Digitalculturebooks
    Publication Date: 2024-04-08
    Description: Digital Samaritans explores rhetorical delivery and cultural sovereignty in the digital humanities. The exigence for the book is rooted in a practical digital humanities project based on the digitization of manuscripts in diaspora for the Samaritan community, the smallest religious/ethnic group of 770 Samaritans split between Mount Gerizim in the Palestinian Authority and in Holon, Israel. Based on interviews with members of the Samaritan community and archival research, Digital Samaritans explores what some Samaritans want from their diaspora of manuscripts, and how their rhetorical goals and objectives relate to the contemporary existential and rhetorical situation of the Samaritans as a living, breathing people. How does the circulation of Samaritan manuscripts, especially in digital environments, relate to their rhetorical circumstances and future goals and objectives to communicate their unique cultural history and religious identity to their neighbors and the world? Digital Samaritans takes up these questions and more as it presents a case for collaboration and engaged scholarship situated at the intersection of rhetorical studies and the digital humanities.
    Keywords: Religion ; bic Book Industry Communication::H Humanities::HR Religion & beliefs ; thema EDItEUR::Q Philosophy and Religion::QR Religion and beliefs
    Language: English
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  • 6
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    University of Michigan Press
    Publication Date: 2024-04-07
    Description: In the late 1950s, Suzuki Seijun was an unknown, anxious low-ranking film director churning out so-called program pictures for Japan’s most successful movie studio, Nikkatsu. In the early 1960s, he met with modest success in directing popular movies about yakuza gangsters and mild exploitation films featuring prostitutes and teenage rebels. In this book, Peter A. Yacavone argues that Suzuki became an unlikely cinematic rebel and, with hindsight, one of the most important voices in the global cinema of the 1960s. Working from within the studio system, Suzuki almost single-handedly rejected the restrictive filmmaking norms of the postwar period and expanded the form and language of popular cinema. This artistic rebellion proved costly when Suzuki was fired in 1967 and virtually blacklisted by the studios, but Suzuki returned triumphantly to the scene of world cinema in the 1980s and 1990s with a series of critically celebrated, avant-garde tales of the supernatural and the uncanny. This book provides a well-informed, philosophically oriented analysis of Suzuki’s 49 feature films.
    Keywords: Suzuki Seijun, Nikkatsu, yakuza, 1960s cinema, film theory, diegesis, diegetic, classical cinema, studio system, exploitation, Japanese film, gangster movies, popular genre, aesthetics, global cinema, Japanese cinema, post-war cinema, negation, auterism, auteur, film director, New Left, New Wave, cult film, genre film, prostitution, Japanese New Wave, nuberu bagu, hard-boiled, film noir, Classical Hollywood cinema, film and philosophy, film and philsoophy, avant-garde cinema ; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general ; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
    Language: English
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  • 7
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    University of Michigan Press
    Publication Date: 2024-04-07
    Description: Products and services based on advanced technologies such as artificial intelligence and blockchain are normally considered to be for rich consumers in advanced countries. Fourth Revolution and the Bottom Four Billion demonstrates how marginalized and vulnerable groups with limited resources can also benefit from these technologies. Nir Kshetri suggests that the falling costs and the increased ease of developing and deploying applications based on these technologies are making them more accessible. He illustrates how key emerging technologies are transforming major industries and application areas such as healthcare and pandemic preparedness, agriculture, finance, banking, and insurance. The book also looks at how these transformations are affecting the lives of low-income people in low- and middle-income countries and highlights the areas needing regulatory attention to adequately protect marginalized and vulnerable groups from the abuse and misuse of these technologies. Kshetri discusses how various barriers such as the lack of data, low resource languages, underdeveloped technology infrastructures, lack of computing power and shortage of skill and talent have hindered the adoption of these technologies among marginalized and vulnerable groups. Fourth Revolution and the Bottom Four Billion suggests that it is the responsibility of diverse stakeholders—governments, NGOs, international development organizations, academic institutions, the private sector, and others—to ensure that marginal groups also benefit from these transformative innovations.
    Keywords: Artificial Intelligence, Augmented Reality, Blockchain, Bottom Four Billion, Cryptocurrency, Digital colonialism, Data labeling, Financial Technology, Fourth Industrial Revolution, General Purpose Technology, Genome Editing, Industry 4.0, Information and Communications Technology, Internet of Things, Low-income economies, Microfinance Institution, Natural Language Processing, Peer-to-peer lender, Poverty, Poverty Trap, Remote Sensing, Smallholder farmers, Sub-Saharan Africa ; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general ; thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTP Development studies ; thema EDItEUR::J Society and Social Sciences::JP Politics and government::JPQ Central / national / federal government::JPQB Central / national / federal government policies ; thema EDItEUR::J Society and Social Sciences::JP Politics and government ; thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science and technology on society
    Language: English
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  • 8
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    University of Michigan Press | University of Michigan Press
    Publication Date: 2024-04-07
    Description: First Nationalism Then Identity focuses on the case of Bosnian Muslims, a rare historic instance of a new nation emerging. Although for Bosnian Muslims the process of national emergence and the assertion of a new salient identity have been going on for over two decades, Mirsad Kriještorac is the first to explain the significance of the whole process and how the adoption of their new Bosniak identity occurred. He provides a historical overview of Yugoslav and Bosnian Slavic Muslims’ transformation into a full-fledged distinct and independent national group as well as addresses the important question in the field of nationalism studies about the relationship between and workings of nationalism and identity. While this book is noteworthy for ordinary readers interested in the case of Bosnian Muslims, it is an important contribution to the scholarly debate on the role of nationalism in the political life of a group and adds an interdisciplinary perspective to comparative politics scholarship by drawing from anthropology, history, geography, and sociology.
    Keywords: Social Science ; Ethnic Studies ; European Studies ; Political Science ; World ; European
    Language: English
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  • 9
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    University of Michigan Press
    Publication Date: 2024-04-07
    Description: This book offers a series of essays that show the integrated role that musical structure (including harmony, melody, rhythm, meter, form, and musical association) plays in making sense of what transpires onstage in musicals. Written by a group of music analysts who care deeply about musical theater, this collection provides new understanding of how musicals are put together, how composers and lyricists structure words and music to complement one another, and how music helps us understand the human relationships and historical and social contexts. Using a wide range of musical examples, representing the history of musical theater from the 1920s to the present day, the book explores how music interacts with dramatic elements within individual shows and other pieces within and outside of the genre. These essays invite readers to consider issues that are fundamental both to our understanding of musical theater and to the multiple ways we engage with music.
    Keywords: Musical theater, Musical theatre, Broadway, American music, show tunes, Tin Pan Alley, analysis, music theory, form, phrase structure, rhythm, harmony, semiotics, text and music, gender, Stephen Sondheim, Richard Rodgers, Oscar Hammerstein II, Leonard Bernstein, Frank Loesser, Jason Robert Brown, Jeanine Tesori ; thema EDItEUR::A The Arts::AV Music ; thema EDItEUR::A The Arts::AV Music::AVL Music: styles and genres::AVLP Popular music ; thema EDItEUR::A The Arts::AV Music::AVA Theory of music and musicology ; thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies
    Language: English
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  • 10
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    University of Michigan Press
    Publication Date: 2024-04-07
    Description: Bits and Pieces: Screening Animal Life and Death gathers pivotal and more mundane moments, dispersed across a predominantly Western history of moving images, in which animals materialize in movies and TV shows, from iconic scenes of cattle slaughter in early Soviet montage to quandaries over hunting trophies in recent home-renovation reality TV series, to animals in Black horror films. Sarah O'Brien carefully views these fragments in dialogue with germinal texts at the intersection of animal studies, film and television studies, and cultural studies. She explores the capacity of moving images to unsettle the ways in which audiences have become habituated to viewing animal life and death on screens, and, more importantly, to understanding these images as more and less connected to the “production for consumption” of animals that is specific to modern industrialization. By looking back at films and TV series in which the places and practices of killing or keeping animals enter, occupy, or slip from the foreground, Bits and Pieces takes seriously the idea that cinema and television have the capacity not only to catch but to challenge and change viewers’ regard for animals.
    Keywords: slaughter, taxidermy, cinema, film, television, media, animals, race, species, process, assembly, disassembly, food, meat, domestic, home, houses, decor, interior design, diorama, specimen, Atlanta ; thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies ; thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema ; thema EDItEUR::A The Arts::AT Performing arts::ATJ Television ; thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGN Nature in art
    Language: English
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