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  • Articles  (15)
  • Computational geometry  (15)
  • 1990-1994  (15)
  • 1980-1984
  • 1992  (15)
  • Mathematics  (15)
  • Energy, Environment Protection, Nuclear Power Engineering
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  • Articles  (15)
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  • 1990-1994  (15)
  • 1980-1984
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  • Mathematics  (15)
  • Energy, Environment Protection, Nuclear Power Engineering
  • Computer Science  (15)
  • 1
    Electronic Resource
    Electronic Resource
    Springer
    Algorithmica 7 (1992), S. 91-117 
    ISSN: 1432-0541
    Keywords: Randomized ; Parallel algorithm ; Computational geometry ; Point location ; Triangulation ; Trapezoidal decomposition
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We present parallel algorithms for some fundamental problems in computational geometry which have a running time ofO(logn) usingn processors, with very high probability (approaching 1 asn → ∞). These include planar-point location, triangulation, and trapezoidal decomposition. We also present optimal algorithms for three-dimensional maxima and two-set dominance counting by an application of integer sorting. Most of these algorithms run on a CREW PRAM model and have optimal processor-time product which improve on the previously best-known algorithms of Atallah and Goodrich [5] for these problems. The crux of these algorithms is a useful data structure which emulates the plane-sweeping paradigm used for sequential algorithms. We extend some of the techniques used by Reischuk [26] and Reif and Valiant [25] for flashsort algorithm to perform divide and conquer in a plane very efficiently leading to the improved performance by our approach.
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  • 2
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    Springer
    Algorithmica 7 (1992), S. 3-23 
    ISSN: 1432-0541
    Keywords: Computational geometry ; Parallel algorithms ; Polygon ; All nearest-neighbor problem ; Kernel problem ; Convex hull
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract In this paper we give parallel algorithms for a number of problems defined on point sets and polygons. All our algorithms have optimalT(n) * P(n) products, whereT(n) is the time complexity andP(n) is the number of processors used, and are for the EREW PRAM or CREW PRAM models. Our algorithms provide parallel analogues to well-known phenomena from sequential computational geometry, such as the fact that problems for polygons can oftentimes be solved more efficiently than point-set problems, and that nearest-neighbor problems can be solved without explicitly constructing a Voronoi diagram.
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  • 3
    ISSN: 1432-0541
    Keywords: Hypercube ; Parallel algorithms ; Convex hull ; Domination ; Computational geometry
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract This paper gives hypercube algorithms for some simple problems involving geometric properties of sets of points. The properties considered emphasize aspects of convexity and domination. Efficient algorithms are given for both fine- and medium-grain hypercube computers, including a discussion of implementation, running times and results on an Intel iPSC hypercube, as well as theoretical results. For both serial and parallel computers, sorting plays an important role in geometric algorithms for determining simple properties, often being the dominant component of the running time. Since the time required to sort data on a hypercube computer is still not fully understood, the running times of some of our algorithms for unsorted data are not completely determined. For both the fine- and medium-grain models, we show that faster expected-case running time algorithms are possible for point sets generated randomly. Our algorithms are developed for sets of planar points, with several of them extending to sets of points in spaces of higher dimension.
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  • 4
    Electronic Resource
    Electronic Resource
    Springer
    Algorithmica 8 (1992), S. 55-88 
    ISSN: 1432-0541
    Keywords: Shortest paths ; Voronoi diagrams ; Rectilinear paths ; Wire routing ; Fixed orientation metrics ; Continuous Dijkstra algorithm ; Computational geometry ; Extremal graph theory
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We present an algorithm for computingL 1 shortest paths among polygonal obstacles in the plane. Our algorithm employs the “continuous Dijkstra” technique of propagating a “wavefront” and runs in timeO(E logn) and spaceO(E), wheren is the number of vertices of the obstacles andE is the number of “events.” By using bounds on the density of certain sparse binary matrices, we show thatE =O(n logn), implying that our algorithm is nearly optimal. We conjecture thatE =O(n), which would imply our algorithm to be optimal. Previous bounds for our problem were quadratic in time and space. Our algorithm generalizes to the case of fixed orientation metrics, yielding anO(nɛ−1/2 log2 n) time andO(nɛ−1/2) space approximation algorithm for finding Euclidean shortest paths among obstacles. The algorithm further generalizes to the case of many sources, allowing us to compute anL 1 Voronoi diagram for source points that lie among a collection of polygonal obstacles.
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  • 5
    Electronic Resource
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    Springer
    Algorithmica 8 (1992), S. 119-144 
    ISSN: 1432-0541
    Keywords: Parallel algorithms ; Computational geometry ; Line-segment intersection reporting ; Segment tree ; PRAM
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract In this paper we give a parallel algorithm for line-segment intersection reporting in the plane. It runs in timeO(((n +k) logn log logn)/p) usingp processors on a concurrent-read-exclusive-write (CREW)-PRAM, wheren is the number of line segments,k is the number of intersections, andp ≤n +k.
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  • 6
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    Springer
    Algorithmica 8 (1992), S. 195-208 
    ISSN: 1432-0541
    Keywords: Motion planning ; Compliant motion ; Uncertainty ; Robotics ; Computational geometry
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract Uncertainty in the execution of robot motion plans must be accounted for in the geometric computations from which plans are obtained, especially in the case where position sensing is inaccurate. We give anO(n 2 logn) algorithm to find a single commanded motion direction that will guarantee a successful motion in the plane from a specified start to a specified goal whenever such a one-step motion is possible. The plans account for uncertainty in the start position and in robot control, and anticipate that the robot may stick on or slide along obstacle surfaces with which it comes in contact. This bound improves on the best previous bound by a quadratic factor, and is achieved in part by a new analysis of the geometric complexity of the backprojection of the goal as a function of commanded motion direction.
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  • 7
    Electronic Resource
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    Springer
    Algorithmica 8 (1992), S. 177-194 
    ISSN: 1432-0541
    Keywords: Matching ; Computational geometry ; Bottleneck optimization problem ; Relative neighborhood graph
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract Given a set of pointsV in the plane, the Euclidean bottleneck matching problem is to match each point with some other point such that the longest Euclidean distance between matched points, resulting from this matching, is minimized. To solve this problem, we definek-relative neighborhood graphs, (kRNG) which are derived from Toussaint's relative neighborhood graphs (RNG). Two points are calledk-relative neighbors if and only if there are less thank points ofV which are closer to both of the two points than the two points are to each other. AkRNG is an undirected graph (V,E r k ) whereE r k is the set of pairs of points ofV which arek-relative neighbors. We prove that there exists an optimal solution of the Euclidean bottleneck matching problem which is a subset ofE r 17 . We also prove that ¦E r k ¦ 〈 18kn wheren is the number of points in setV. Our algorithm would construct a 17RNG first. This takesO(n 2) time. We then use Gabow and Tarjan's bottleneck maximum cardinality matching algorithm for general graphs whose time-complexity isO((n logn)0.5 m), wherem is the number of edges in the graph, to solve the bottleneck maximum cardinality matching problem in the 17RNG. This takesO(n 1.5 log0.5 n) time. The total time-complexity of our algorithm for the Euclidean bottleneck matching problem isO(n 2 +n 1.5 log0.5 n).
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  • 8
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    Springer
    Algorithmica 8 (1992), S. 209-231 
    ISSN: 1432-0541
    Keywords: Computational geometry ; Mesh-connected arrays of processors ; Parallel algorithms
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract There is a large and growing body of literature concerning the solutions of geometric problems on mesh-connected arrays of processors. Most of these algorithms are optimal (i.e., run in timeO(n 1/d ) on ad-dimensionaln-processor array), and they all assume that the parallel machine is trying to solve a problem of sizen on ann-processor array. Here we investigate the situation where we have a mesh of sizep and we are interested in using it to solve a problem of sizen 〉p. The goal we seek is to achieve, when solving a problem of sizen 〉p, the same speed up as when solving a problem of sizep. We show that for many geometric problems, the same speedup can be achieved when solving a problem of sizen 〉p as when solving a problem of sizep.
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  • 9
    ISSN: 1432-0541
    Keywords: Computational geometry ; Hidden-line elimination ; Perspective view ; Isothetic rectangles ; Parallelepipeds ; Fractional cascading ; Segment tree ; Range tree ; Dominance relation
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We present a new hidden-line elemination technique for displaying the perspective view of a scene of three-dimensional isothetic parallelepipeds (3D-rectangles). We assume that the 3D-rectangles are totally ordered based upon the dominance relation of occlusion. The perspective view is generated incrementally, starting with the closest 3D-rectangle and proceeding away from the view point. Our algorithm is scene-sensitive and uses0((n +d) logn log logn) time, wheren is the number of 3D-rectangles andd is the number of edges of the display. This improves over the heretofore best known technique. The primary data structure is an efficient alternative to dynamic fractional cascading for use with augmented segment and range trees when the universe is fixed beforehand. It supports queries inO((logn +k) log logn) time, wherek is the size of the response, and insertions and deletions inO(logn log logn) time, all in the worst case.
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  • 10
    Electronic Resource
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    Springer
    Algorithmica 8 (1992), S. 321-342 
    ISSN: 1432-0541
    Keywords: Computational geometry ; Geometric probing ; Polyhedral scenes
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We show, in this paper, how the exact shapes of a class of polyhedral scenes can be computed by means of a simple sensory device issuing probes. A scene in this class consists of disjoint polyhedra with no collinear edges, no coplanar faces, and such that no edge is contained in the supporting plane of a nonincident face. The basic step of our method is a strategy for probing a single simple polygon with no collinear edges. When each probe outcome consists of a contact point and the normal to the object at the point, we present a strategy that allows us to compute the exact shape of a simple polygon with no collinear edges by means of at most3n — 3 probes, wheren is the number of edges of the polygon. This is optimal in the worst case. This strategy can be extended to probe a family of disjoint polygons. It can also be applied in planar sections of a scene of polyhedra of the class above to find out, in turn, each edge of the scene. If the scene consists ofk polyhedra with altogethern faces andm edges, we show that $$\tfrac{{10}}{3}n\left( {m + k} \right) - 2m - 3k$$ probes are sufficient to compute the exact shapes of the polyhedra.
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  • 11
    Electronic Resource
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    Springer
    Algorithmica 8 (1992), S. 407-429 
    ISSN: 1432-0541
    Keywords: Computational geometry ; Range searching ; Space-time tradeoff
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract This paper presents quasi-optimal upper bounds for simplex range searching. The problem is to preprocess a setP ofn points in ℜd so that, given any query simplexq, the points inP ∩q can be counted or reported efficiently. Ifm units of storage are available (n 〈m 〈n d ), then we show that it is possible to answer any query inO(n 1+ɛ/m 1/d ) query time afterO(m 1+ɛ) preprocessing. This bound, which holds on a RAM or a pointer machine, is almost tight. We also show how to achieveO(logn) query time at the expense ofO(n d+ɛ) storage for any fixed ɛ 〉 0. To fine-tune our results in the reporting case we also establish new zone theorems for arrangements and merged arrangements of planes in 3-space, which are of independent interest.
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  • 12
    Electronic Resource
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    Springer
    Algorithmica 8 (1992), S. 365-389 
    ISSN: 1432-0541
    Keywords: Polygonal approximation ; Algorithmic paradigms ; Shape approximation ; Computational geometry ; Implicit complexity parameters ; Banach-Mazur metric
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract For compact Euclidean bodiesP, Q, we define λ(P, Q) to be the smallest ratior/s wherer 〉 0,s 〉 0 satisfy $$sQ' \subseteq P \subseteq rQ''$$ . HeresQ denotes a scaling ofQ by the factors, andQ′,Q″ are some translates ofQ. This function λ gives us a new distance function between bodies which, unlike previously studied measures, is invariant under affine transformations. If homothetic bodies are identified, the logarithm of this function is a metric. (Two bodies arehomothetic if one can be obtained from the other by scaling and translation.) For integerk ≥ 3, define λ(k) to be the minimum value such that for each convex polygonP there exists a convexk-gonQ with λ(P, Q) ≤ λ(k). Among other results, we prove that 2.118 ... 〈-λ(3) ≤ 2.25 and λ(k) = 1 + Θ(k −2). We give anO(n 2 log2 n)-time algorithm which, for any input convexn-gonP, finds a triangleT that minimizes λ(T, P) among triangles. However, in linear time we can find a trianglet with λ(t, P)〈-2.25. Our study is motivated by the attempt to reduce the complexity of the polygon containment problem, and also the motion-planning problem. In each case we describe algorithms which run faster when certain implicitslackness parameters of the input are bounded away from 1. These algorithms illustrate a new algorithmic paradigm in computational geometry for coping with complexity.
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  • 13
    ISSN: 1432-0541
    Keywords: Computational geometry ; Motion planning ; Boundary complexity ; Combinatorial geometry ; Analysis of algorithms
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We study rigid motions of a rectangle amidst polygonal obstacles. The best known algorithms for this problem have a running time of Ω(n 2), wheren is the number of obstacle corners. We introduce thetightness of a motion-planning problem as a measure of the difficulty of a planning problem in an intuitive sense and describe an algorithm with a running time ofO((a/b · 1/ɛcrit + 1)n(logn)2), wherea ≥b are the lengths of the sides of a rectangle and ɛcrit is the tightness of the problem. We show further that the complexity (= number of vertices) of the boundary ofn bow ties (see Figure 1) isO(n). Similar results for the union of other simple geometric figures such as triangles and wedges are also presented.
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  • 14
    Electronic Resource
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    Springer
    Algorithmica 8 (1992), S. 431-459 
    ISSN: 1432-0541
    Keywords: Link distance ; Shortest paths ; Motion planning ; Computational geometry
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract Given a set of nonintersecting polygonal obstacles in the plane, thelink distance between two pointss andt is the minimum number of edges required to form a polygonal path connectings tot that avoids all obstacles. We present an algorithm that computes the link distance (and a corresponding minimum-link path) between two points in timeO(Eα(n) log2 n) (and spaceO(E)), wheren is the total number of edges of the obstacles,E is the size of the visibility graph, and α(n) denotes the extremely slowly growing inverse of Ackermann's function. We show how to extend our method to allow computation of a tree (rooted ats) of minimum-link paths froms to all obstacle vertices. This leads to a method of solving the query version of our problem (for query pointst).
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  • 15
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    Algorithmica 8 (1992), S. 461-486 
    ISSN: 1432-0541
    Keywords: Parallel algorithms ; Computational geometry ; Data structures ; Visibility ; Polygons ; CREW PRAM
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract In this paper we give efficient parallel algorithms for solving a number of visibility and shortest-path problems for simple polygons. Our algorithms all run inO(logn) time and are based on the use of a new data structure for implicitly representing all shortest paths in a simple polygonP, which we call thestratified decomposition tree. We use this approach to derive efficient parallel methods for computing the visibility ofP from an edge, constructing the visibility graph of the vertices ofP (using an output-sensitive number of processors), constructing the shortest-path tree from a vertex ofP, and determining all-farthest neighbors for the vertices inP. The computational model we use is the CREW PRAM.
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