ALBERT

All Library Books, journals and Electronic Records Telegrafenberg

Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
  • Articles  (3)
  • Nash equilibrium  (3)
  • 2020-2024
  • 1990-1994  (3)
  • 1985-1989
  • 1950-1954
  • 1994  (1)
  • 1993  (2)
  • 1951
  • Sociology  (3)
Collection
  • Articles  (3)
Publisher
Years
  • 2020-2024
  • 1990-1994  (3)
  • 1985-1989
  • 1950-1954
Year
  • 1994  (1)
  • 1993  (2)
  • 1951
  • 1992  (1)
Topic
  • 1
    Electronic Resource
    Electronic Resource
    Springer
    Theory and decision 37 (1994), S. 49-73 
    ISSN: 1573-7187
    Keywords: solution concepts in game theory ; Nash equilibrium ; rationalizability ; strong rationalizability ; common belief ; modal logic ; Kripke structures
    Source: Springer Online Journal Archives 1860-2000
    Topics: Sociology , Economics
    Notes: Abstract It is proposed that solution concepts for games should be evaluated in a way that is analogous to the way a logic is evaluated by a model theory for the language. A solution concept defines a set of strategy profiles, as a logic defines a set of theorems. A model theoretic analysis for a game defines a class of models, which are abstract representations of particular plays of the game. Given an appropriate definition of a model, one can show that various solution concepts are characterized by intuitively natural classes of models in the same sense that the set of theorems of a logic is characterized by a class of models of the language. Sketches of characterization results of this kind are given for rationalizability, Nash equilibrium, and for a refinement of rationalizability —strong rationalizability — that has some features of an equilibrium concept. It is shown that strong rationalizability is equivalent to Nash equilibrium in perfect information games. Extensions of the model theoretic framework that represent belief revision and that permit the characterization of other solution concepts are explored informally.
    Type of Medium: Electronic Resource
    Location Call Number Expected Availability
    BibTip Others were also interested in ...
  • 2
    ISSN: 1573-7187
    Keywords: Game theory ; Nash equilibrium ; perfect equilibrium ; trembling hand procedure ; backward induction ; common knowledge ; strategic deviation ; forward induction ; dynamic rationality ; cognitive rationality
    Source: Springer Online Journal Archives 1860-2000
    Topics: Sociology , Economics
    Notes: Abstract If game theory is to be used as a negotiation support tool, it should be able to provide unambiguous recommendations for a target to aim at and for actions to reach this target. This need cannot be satisfied with the Nash equilibrium concept, based on the standard instrumental concept of rationality. These equilibria, as is well known, are generally multiple in a game. The concept of substantive or instrumental rationality has proved to be so pregnant, however, that researchers, instead of re-evaluating its use in game theory, have simply tried to design concepts related to the Nash equilibrium, but with the property of being unique in a game — i.e., they have devised ways ofselecting among Nash equilibria. These concepts have been labeledrefined Nash equilibria. The purpose of this paper is to show the following. (a) The different types of refined Nash equilibria, based on the principle of backward induction, can lead to severe contradictions within the framework itself. This makes these concepts utterly unsatisfactory and calls for a new appraisal of the reasoning process of the players. (b) The degree of confidence in the principle of backward induction depends upon the evaluation of potential deviations with respect to the extended Nash equilibrium concept used and upon the possible interpretations of such deviations by the different players. Our goal is to show that the nature of these possible interpretations reinforces the argument that a serious conceptual reappraisal is necessary. (c) Some form of forward induction should then become the real yardstick of rationality, extending Simonianprocedural rationality towards the concept ofcognitive rationality. This could open the way to a renewed game theoretic approach to negotiation support systems. Such a research program, which would be a revision of the basic game theoretic concepts, is dealt with in the end of the paper.
    Type of Medium: Electronic Resource
    Location Call Number Expected Availability
    BibTip Others were also interested in ...
  • 3
    Electronic Resource
    Electronic Resource
    Springer
    Theory and decision 34 (1993), S. 47-62 
    ISSN: 1573-7187
    Keywords: Nash equilibrium ; endogenous timing ; Cournot ; Stackelberg
    Source: Springer Online Journal Archives 1860-2000
    Topics: Sociology , Economics
    Notes: Abstract Players often have flexibility in when they move and thus whether a game is played simultaneously or sequentially may be endogenously determined. For 2 × 2 games, we analyze this using an extended game. In a stage prior to actual play, players choose in which of two periods to move. A player moving at the first opportunity knows when his opponent will move. A player moving at the second turn learns the first mover's action. If both select the same turn, they play a simultaneous move subgame. If both players have dominant strategies in the basic game, equilibrium payoffs in the basic and extended games are identical. If only one player has a dominant strategy or if the unique equilibrium in the basic game is in mixed strategies, then the extended game equilibrium payoffs differ if and only if some pair of pure strategies Pareto dominates the basic game simultaneous play payoffs. If so, sequential play attains the Pareto dominating payoffs. The mixed strategy equilibrium occurs only when it is not Pareto dominated by some pair of pure strategies. In an alternative extended game, players cannot observe delay by opponents at the first turn. Results for 2×2 games are essentially the same as with observable delay, differing only when only one player has a dominant strategy.
    Type of Medium: Electronic Resource
    Location Call Number Expected Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...