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  • Artikel  (11)
  • Artikel: DFG Deutsche Nationallizenzen  (11)
  • Computational geometry  (11)
  • 1990-1994  (11)
  • 1945-1949
  • 1991  (11)
  • Informatik  (11)
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  • Artikel  (11)
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  • Artikel: DFG Deutsche Nationallizenzen  (11)
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  • 1990-1994  (11)
  • 1945-1949
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  • 1
    Digitale Medien
    Digitale Medien
    Springer
    The visual computer 7 (1991), S. 19-28 
    ISSN: 1432-2315
    Schlagwort(e): Computational geometry ; Polygon algorithms ; Polygon elipping ; Line clipping ; Simulation of simplicity
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik
    Notizen: Abstract We present an algorithm for clipping a polygon or a line against a convex polygonal window. The algorithm demonstrates the practicality of various ideas from computational geometry. It spendsO(logp) time on each edge of the clipped polygon, wherep is the number of window edges, while the Sutherland-Hodgman algorithm spendsO(p) time per edge. Theoretical and experimental analyses show that the constants involved are small enough to make the algorithm competitive even for windows with four edges. The algorithm enables image-space clipping against windows whose boundaries are convex spline curves. The paper contains detailed pseudo-code implementation of the algorithm and an adaptation of the simulation of simplicity method for handling degenerate cases.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
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  • 2
    Digitale Medien
    Digitale Medien
    Springer
    The visual computer 7 (1991), S. 296-308 
    ISSN: 1432-2315
    Schlagwort(e): Pocket machining ; Tool path generation ; Scanline method ; Computational geometry ; Geometric reasoning
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik
    Notizen: Abstract We present a detailed description of a zigzag algorithm for pocket machining. The algorithm is capable of computing correct zigzag tool paths for multiply-connected planar areas (“pockets”) bounded by a wide class of curves. It features a number of optimizations with respect to geometrical and technological objectives. In particular, a near-optimum inclination of the tool path is automatically determined. The underlying geometric principles are simple enough to allow the algorithm to be included in a numerical control computer.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
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  • 3
    Digitale Medien
    Digitale Medien
    Springer
    The visual computer 7 (1991), S. 280-295 
    ISSN: 1432-2315
    Schlagwort(e): Polygon ; Algorithm ; Triangulation ; Computational geometry ; Geometric Complexity
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik
    Notizen: Abstract This paper considers the topic of efficiently traingulating a simple polygon with emphasis on practical and easy-to-implement algorithms. It also describes a newadaptive algorithm for triangulating a simplen-sided polygon. The algorithm runs in timeO(n(1+t o)) witht 0〈n. The quantityt 0 measures theshape-complexity of thetriangulation delivered by the algorithm. More preciselyt 0 is the number of obtained triangles contained in the triangulation that share zero edges with the input polygon and is, furthermore, related to the shape-complexity of theinput polygon. Although the worst-case complexity of the algorithm isO(n 2), for several classes of polygons it runs in linear time. The practical advantages of the algorithm are that it is simple and does not require sorting or the use of balanced tree structures. On the theoretical side, it is of interest because it is the first polygon triangulation algorithm where thecomputational complexity is a function of theoutput complexity. As a side benefit, we introduce a new measure of the complexity of a polygon triangulation that should find application in other contexts as well.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
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  • 4
    Digitale Medien
    Digitale Medien
    Springer
    Computing 47 (1991), S. 43-49 
    ISSN: 1436-5057
    Schlagwort(e): 51-04 ; 68Q25 ; 68R10 ; Computational geometry ; Voronoi diagram ; Delaunay triangulation
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik
    Beschreibung / Inhaltsverzeichnis: Zusammenfassung In den letzten Jahren hat die praktische Berechnung von Delaunay-Triangulationen bzw. Voronoi-Diagrammen große Aufmerksamkeit erfahren, da sie wichtige grundlegende Konzepte für geometrische Algorithmen darstellen. In dieser technischen Notiz betrachten wir das Problem ihrer numerisch stabilen Berechnung. Hierzu nehmen wir an, daß die generierenden Punkte Gitterpunkte eines quadratischenM×M-Gitters in der Ebene sind. Abhängig vonM bestimmen wir die notwendige Wortlänge zur Durchführung ganzzahliger Arithmetik, die es erlaubt, Delaunay-Triangulationen exakt zu berechnen. Die Analyse wird für dieL 1-,L 2- undL ∞-Metrik durchgeführt.
    Notizen: Abstract In recent years the practical computation of Delaunay triangulations, resp. Voronoi diagrams has received a lot of attention in the literature. While the Delaunay triangulation is an important basic tool in geometric optimization algorithms, it is nontrivial to achieve a numerically stable computer implementation. In this technical note we assume that all generating points are grid points of a regularM byM lattice in the plane. Depending onM we derive the necessary word length a binary computer must have for integer representation in order to obtain exact Delaunay triangulations. This analysis is carried out for theL 1-,L 2- andL ∞-metric.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
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  • 5
    Digitale Medien
    Digitale Medien
    Springer
    Algorithmica 6 (1991), S. 182-191 
    ISSN: 1432-0541
    Schlagwort(e): Motion planning ; Polygonal obstacles ; Computational geometry
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik , Mathematik
    Notizen: Abstract An algorithm is given for finding a collision-free path for a disc between a collection of polygons havingn corners in total. The polygons are fixed and can be preprocessed. A query specifies the radiusr of the disc to be moved and the start and destination points of the center of the disc. The answer whether a feasible path exists is given in timeO(logn). Returning a feasible path is done in additional time proportional to the length of the description of the path. Preprocessing time isO(n logn) and space complexity isO(n).
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
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  • 6
    Digitale Medien
    Digitale Medien
    Springer
    Algorithmica 6 (1991), S. 207-221 
    ISSN: 1432-0541
    Schlagwort(e): Delaunay triangulation ; Plane-sweep algorithm ; Voronoi diagram ; L 1 metric ; L ∞ metric ; Computational geometry ; Minimal spanning tree
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik , Mathematik
    Notizen: Abstract TheDelaunay diagram on a set of points in the plane, calledsites, is the straight-line dual graph of the Voronoi diagram. When no degeneracies are present, the Delaunay diagram is a triangulation of the sites, called theDelaunay triangulation. When degeneracies are present, edges must be added to the Delaunay diagram to obtain a Delaunay triangulation. In this paper we describe an optimalO(n logn) plane-sweep algorithm for computing a Delaunay triangulation on a possibly degenerate set of sites in the plane under theL 1 metric or theL ∞ metric.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
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  • 7
    Digitale Medien
    Digitale Medien
    Springer
    Algorithmica 6 (1991), S. 490-521 
    ISSN: 1432-0541
    Schlagwort(e): Computational geometry ; Voronoi diagrams ; Geömetric transformation
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik , Mathematik
    Notizen: Abstract It is shown that the order-k Voronoi diagram of n sites with additive weights in the plane has at most (4k−2)(n−k) vertices, (6k−3)(n−k) edges, and (2k−1)(n−itk) + 1 regions. These bounds are approximately the same as the ones known for unweighted order-k Voronoi diagrams. Furthermore, tight upper bounds on the number of edges and vertices are given for the case that every weighted site has a nonempty region in the order-1 diagram. The proof is based on a new algorithm for the construction of these diagrams which generalizes a plane-sweep algorithm for order-1 diagrams developed by Steven Fortune. The new algorithm has time-complexityO(k 2 n logn) and space-complexityO(kn). It is the only nontrivial algorithm known for constructing order-kc Voronoi diagrams of sites withadditive weights. It is fairly simple and of practical interest also in the special case of unweighted sites.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
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  • 8
    Digitale Medien
    Digitale Medien
    Springer
    Algorithmica 6 (1991), S. 533-553 
    ISSN: 1432-0541
    Schlagwort(e): Computational geometry ; Algorithms and data structures ; Algebraic geometry
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik , Mathematik
    Notizen: Abstract We present an0(n ·d o(1)) algorithm to compute the convex hull of a curved object bounded by0(n) algebraic curve segments of maximum degreed.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
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  • 9
    Digitale Medien
    Digitale Medien
    Springer
    Algorithmica 6 (1991), S. 624-657 
    ISSN: 1432-0541
    Schlagwort(e): Parallel algorithms ; Computational geometry ; Image compression ; Minimal square covers ; Orthogonal polygons ; Parallel prefix computations ; Minimal vertex covers ; Bipartite graphs
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik , Mathematik
    Notizen: Abstract Given a black-and-white image, represented by an array of √n × √n binary-valued pixels, we wish to cover the black pixels with aminimal set of (possibly overlapping) maximal squares. It was recently shown that obtaining aminimum square cover for a polygonal binary image with holes is NP-hard. We derive an optimal parallel algorithm for theminimal square cover problem, which for any desired computation timeT in [logn,n] runs on an EREW-PRAM with (n/T) processors. The cornerstone of our algorithm is a novel data structure, the cover graph, which compactly represents the covering relationships between the maximal squares of the image. The size of the cover graph is linear in the number of pixels. This algorithm has applications to problems in VLSI mask generation, incremental update of raster displays, and image compression.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
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  • 10
    Digitale Medien
    Digitale Medien
    Springer
    Algorithmica 6 (1991), S. 771-800 
    ISSN: 1432-0541
    Schlagwort(e): Polygon decomposition ; Star-shaped polygons ; Computational geometry
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik , Mathematik
    Notizen: Abstract We present an algorithm for finding optimum partitions of simple monotone rectilinear polygons into star-shaped polygons. The algorithm may introduce Steiner points and its time complexity isO(n), wheren is the number of vertices in the polygon. We then use this algorithm to obtain anO(n logn) approximation algorithm for partitioning simple rectilinear polygons into star-shaped polygons with the size of the partition being at most six times the optimum.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
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  • 11
    Digitale Medien
    Digitale Medien
    Springer
    Algorithmica 6 (1991), S. 734-761 
    ISSN: 1432-0541
    Schlagwort(e): Computational geometry ; Clustering ; Convex hull ; Digitized pictures ; Hulls ; Maxima ; Mesh-of-processors ; Parallel computing ; Separability ; Systolic array ; Visibility ; Voronoi diagram
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik , Mathematik
    Notizen: Abstract Adigitized plane Π of sizeM is a rectangular √M × √M array of integer lattice points called pixels. A √M × √M mesh-of-processors in which each processorP ij represents pixel (i,j) is a natural architecture to store and manipulate images in Π; such a parallel architecture is called asystolic screen. In this paper we consider a variety of computational-geometry problems on images in a digitized plane, and present optimal algorithms for solving these problems on a systolic screen. In particular, we presentO(√M)-time algorithms for determining all contours of an image; constructing all rectilinear convex hulls of an image (peeling); solving the parallel and perspective visibility problem forn disjoint digitized images; and constructing the Voronoi diagram ofn planar objects represented by disjoint images, for a large class of object types (e.g., points, line segments, circles, ellipses, and polygons of constant size) and distance functions (e.g., allL p metrics). These algorithms implyO(√M)-time solutions to a number of other geometric problems: e.g., rectangular visibility, separability, detection of pseudo-star-shapedness, and optical clustering. One of the proposed techniques also leads to a new parallel algorithm for determining all longest common subsequences of two words.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
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