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  • Articles  (15)
  • Articles: DFG German National Licenses  (15)
  • Articles and Proceedings (GFZpublic)
  • Computational geometry  (15)
  • 1990-1994  (12)
  • 1985-1989  (3)
  • 1950-1954
  • 1993  (12)
  • 1987  (3)
  • Mathematics  (15)
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  • Articles  (15)
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  • Articles: DFG German National Licenses  (15)
  • Articles and Proceedings (GFZpublic)
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  • 1990-1994  (12)
  • 1985-1989  (3)
  • 1950-1954
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  • 1
    ISSN: 1432-0541
    Keywords: Constructive solid geometry ; Computational geometry ; Boundary representation ; Monotone boolean formulae ; Incremental convex hull
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract Modeling two-dimensional and three-dimensional objects is an important theme in computer graphics. Two main types of models are used in both cases: boundary representations, which represent the surface of an object explicitly but represent its interior only implicitly, and constructive solid geometry representations, which model a complex object, surface and interior together, as a boolean combination of simpler objects. Because neither representation is good for all applications, conversion between the two is often necessary. We consider the problem of converting boundary representations of polyhedral objects into constructive solid geometry (CSG) representations. The CSG representations for a polyhedronP are based on the half-spaces supporting the faces ofP. For certain kinds of polyhedra this problem is equivalent to the corresponding problem for simple polygons in the plane. We give a new proof that the interior of each simple polygon can be represented by a monotone boolean formula based on the half-planes supporting the sides of the polygon and using each such half-plane only once. Our main contribution is an efficient and practicalO(n logn) algorithm for doing this boundary-to-CSG conversion for a simple polygon ofn sides. We also prove that such nice formulae do not always exist for general polyhedra in three dimensions.
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  • 2
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    Algorithmica 10 (1993), S. 399-427 
    ISSN: 1432-0541
    Keywords: Knapsack problems ; Computational geometry ; Convexity ; Dynamic programming
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We study a variety of geometric versions of the classical knapsack problem. In particular, we consider the following “fence enclosure” problem: given a setS ofn points in the plane with valuesv i ≥ 0, we wish to enclose a subset of the points with a fence (a simple closed curve) in order to maximize the “value” of the enclosure. The value of the enclosure is defined to be the sum of the values of the enclosed points minus the cost of the fence. We consider various versions of the problem, such as allowingS to consist of points and/or simple polygons. Other versions of the problems are obtained by restricting the total amount of fence available and also allowing the enclosure to consist of at mostM connected components. When there is an upper bound on the length of fence available, we show that the problem is NP-complete. We also provide polynomial-time algorithms for many versions of the fence problem when an unrestricted amount of fence is available.
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  • 3
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    Algorithmica 9 (1993), S. 1-22 
    ISSN: 1432-0541
    Keywords: Computational geometry ; NP-completeness
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract Givenn demand points on the plane, the EuclideanP-Center problem is to findP supply points, such that the longest distance between each demand point and its closest supply point is minimized. The time complexity of the most efficient algorithm, up to now, isO(n 2 p−1· logn). In this paper, we present an algorithm with time complexityO(n 0(√P)).
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  • 4
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    Algorithmica 9 (1993), S. 84-100 
    ISSN: 1432-0541
    Keywords: Transitive graphs ; Network flow ; VLSI layout ; Computational geometry ; Integer sequences
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract Consider a weighted transitive graph, where each vertex is assigned a positive weight. Given a positive integerk, the maximumk-covering problem is to findk disjoint cliques covering a set of vertices with maximum total weight. An 0(kn 2)-time algorithm to solve the problem in a transitive graph is proposed, wheren is the number of vertices. Based on the proposed algorithm the weighted version of a number of problems in VLSI layout (e.g.,k-layer topological via minimization), computational geometry (e.g., maximum multidimensionalk-chain), graph theory (e.g., maximumk-independent set in interval graphs), and sequence manipulation (e.g., maximum increasingk-subsequence) can be solved inO(kn 2), wheren is the input size.
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  • 5
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    Algorithmica 9 (1993), S. 142-155 
    ISSN: 1432-0541
    Keywords: Voronoi diagram ; Delaunay triangulation ; Duality ; Computational geometry
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We introduce theconstrained Voronoi diagram of a planar straight-line graph containingn vertices or sites where the line segments of the graph are regarded as obstacles, and show that an extended version of this diagram is the dual of theconstrained Delaunay triangulation. We briefly discussO(n logn) algorithms for constructing the extended constrained Voronoi diagram.
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  • 6
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    Algorithmica 9 (1993), S. 168-183 
    ISSN: 1432-0541
    Keywords: Maxima ; Convex hulls ; Computational geometry ; Algorithms
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract This paper examines the expected complexity of boundary problems on a set ofN points inK-space. We assume that the points are chosen from a probability distribution in which each component of a point is chosen independently of all other components. We present an algorithm to find the maximal points usingKN + O (N1−1/K log1/K N) expected scalar comparisons, for fixedK≥ 2. A lower bound shows that the algorithm is optimal in the leading term. We describe a simple maxima algorithm that is easy to code, and present experimental evidence that it has similar running time. For fixedK ≥ 2, an algorithm computes the convex hull of the set in 2KN + O(N1−1/K log1/KN) expected scalar comparisons. The history of the algorithms exhibits interesting interactions among consulting, algorithm design, data analysis, and mathematical analysis of algorithms.
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  • 7
    ISSN: 1432-0541
    Keywords: Computational geometry ; Dynamic algorithm ; Randomized complexity analysis ; Orderk Voronoi diagram
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract Thek-Delaunay tree extends the Delaunay tree introduced in [1], and [2]. It is a hierarchical data structure that allows the semidynamic construction of the higher-order Voronoi diagrams of a finite set ofn points in any dimension. In this paper we prove that a randomized construction of thek-Delaunay tree, and thus of all the order≤k Voronoi diagrams, can be done inO(n logn+k 3n) expected time and O(k2n) expected storage in the plane, which is asymptotically optimal for fixedk. Our algorithm extends tod-dimensional space with expected time complexityO(k ⌈(d+1)/2⌉+1 n ⌊(d+1)/2⌋) and space complexityO(k ⌈(d+1)/2⌉ n ⌊(d+1)/2⌋). The algorithm is simple and experimental results are given.
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  • 8
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    Algorithmica 9 (1993), S. 398-423 
    ISSN: 1432-0541
    Keywords: Computational geometry ; NP-hardness
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract In this paper we propose a new strategy for designing algorithms, called the searching over separators strategy. Suppose that we have a problem where the divide-and-conquer strategy can not be applied directly. Yet, also suppose that in an optimal solution to this problem, there exists a separator which divides the input points into two parts,A d andC d, in such a way that after solving these two subproblems withA d andC d as inputs, respectively, we can merge the respective subsolutions into an optimal solution. Let us further assume that this problem is an optimization problem. In this case our searching over separators strategy will use a separator generator to generate all possible separators. For each separator, the problem is solved by the divide-and-conquer strategy. If the separator generator is guaranteed to generate the desired separator existing in an optimal solution, our searching over separators strategy will always produce an optimal solution. The performance of our approach will critically depend upon the performance of the separator generator. It will perform well if the total number of separators generated is relatively small. We apply this approach to solve the discrete EuclideanP-median problem (DEPM), the discrete EuclideanP-center problem (DEPC), the EuclideanP-center problem (EPC), and the Euclidean traveling salesperson problem (ETSP). We propose $$O(n^{o(\sqrt P )} )$$ algorithms for the DEPM problem, the DEPC problem, and the EPC problem, and we propose an $$O(n^{o(\sqrt n )} )$$ algorithm for the ETSP problem, wheren is the number of input points.
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  • 9
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    Algorithmica 9 (1993), S. 471-494 
    ISSN: 1432-0541
    Keywords: Computational geometry ; Ray shooting on triangles ; Arrangements of hyperplanes ; 3-Space ; Plücker coordinates ; Isotopy classes
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We present a uniform approach to problems involving lines in 3-space. This approach is based on mapping lines inR 3 into points and hyperplanes in five-dimensional projective space (Plücker space). We obtain new results on the following problems: 1. Preprocessn triangles so as to answer efficiently the query: “Given a ray, which is the first triangle hit?” (Ray- shooting problem). We discuss the ray-shooting problem for both disjoint and nondisjoint triangles. 2. Construct the intersection of two nonconvex polyhedra in an output sensitive way with asubquadratic overhead term. 3. Construct the arrangement ofn intersecting triangles in 3-space in an output-sensitive way, with asubquadratic overhead term. 4. Efficiently detect the first face hit by any ray in a set of axis-oriented polyhedra. 5. Preprocessn lines (segments) so as to answer efficiently the query “Given two lines, is it possible to move one into the other without crossing any of the initial lines (segments)?” (Isotopy problem). If the movement is possible produce an explicit representation of it.
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  • 10
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    Algorithmica 9 (1993), S. 534-560 
    ISSN: 1432-0541
    Keywords: Computational geometry ; Epsilon Geometry ; Approximate computations ; Robust algorithms ; Strongly convex polygons ; Convex hull
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract The first half of this paper introducesEpsilon Geometry, a framework for the development of robust geometric algorithms using inaccurate primitives. Epsilon Geometry is based on a very general model of imprecise computations, which includes floating-point and rounded-integer arithmetic as special cases. The second half of the paper introduces the notion of a (−ɛ)-convex polygon, a polygon that remains convex even if its vertices are all arbitrarily displaced by a distance ofɛ of less, and proves some interesting properties of such polygons. In particular, we prove that for every point set there exists a (−ɛ)-convex polygonH such that every point is at most 4ɛ away fromH. Using the tools of Epsilon Geometry, we develop robust algorithms for testing whether a polygon is (−ɛ)-convex, for testing whether a point is inside a (−ɛ)-convex polygon, and for computing a (−ɛ)-convex approximate hull for a set of points.
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  • 11
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    Algorithmica 9 (1993), S. 572-590 
    ISSN: 1432-0541
    Keywords: Computational geometry ; Duality transform ; Hashing ; Intersection-reporting algorithm ; Linear-space algorithm ; Plane sweep ; Projection ; Simplex range search ; Topological walk
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract This paper presents several algorithms for projecting points so as to give the most uniform distribution. Givenn points in the plane and an integerb, the problem is to find an optimal angleθ ofb equally spaced parallel lines such that points are distributed most uniformly over buckets (regions bounded by two consecutive lines). An algorithm is known only in thetight case in which the two extreme lines are the supporting lines of the point set. The algorithm requiresO(bn2 logn) time and On2+bn) space to find an optimal solution. In this paper we improve the algorithm both in time and space, based on duality transformation. Two linear-space algorithms are presented. One runs in On2+K log n+bn) time, whereK is the number of intersections in the transformed plane.K is shown to beO(@#@ n2+bn@#@) based on a new counting scheme. The other algorithm is advantageous ifb 〈 √n. It performs a simplex range search in each slab to enumerate all the lines that intersectbucket lines, and runs in O(b0.610n1.695+K logn) time. It is also shown that the problem can be solved in polynomial time even in therelaxed case. Its one-dimensional analogue is especially related to the design of an optimal hash function for a static set of keys.
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  • 12
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    Algorithmica 9 (1993), S. 649-668 
    ISSN: 1432-0541
    Keywords: Computational geometry ; Partition of point sets ; Assignment problem
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract This paper presents a new method of partition, namedπ-splitting, of a point set ind-dimensional space. Given a pointG in ad-dimensional simplexT, T(G;i) is the subsimplex spanned by G and the ith facet ofT. LetS be a set ofn points inT, and letπ be a sequence of nonnegative integers π1, ..., nd+1 satisfying σ i=1 d+1 π1=n Theπ-splitter of (T, S) is a pointG inT such thatT(G;i) contains at leastπ i points ofS in its closure for everyi=1, 2, ...,d + 1. The associated dissection is the re-splitting. The existence of aπ-splitting is shown for any (T, S) andπ, and two efficient algorithms for finding such a splitting are given. One runs inO(d2n logn + d3n) time, and the other runs inO(n) time if the dimensiond can be considered as a constant. Applications of re-splitting to mesh generation, polygonal-tour generation, and a combinatorial assignment problem are given.
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  • 13
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    Algorithmica 2 (1987), S. 137-151 
    ISSN: 1432-0541
    Keywords: Delaunay triangulation ; Voronoi diagram ; L p metric ; Computational geometry ; Average-case complexity ; Analysis of algorithms
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract An easily implemented modification to the divide-and-conquer algorithm for computing the Delaunay triangulation ofn sites in the plane is presented. The change reduces its Θ(n logn) expected running time toO(n log logn) for a large class of distributions that includes the uniform distribution in the unit square. Experimental evidence presented demonstrates that the modified algorithm performs very well forn≤216, the range of the experiments. It is conjectured that the average number of edges it creates—a good measure of its efficiency—is no more than twice optimal forn less than seven trillion. The improvement is shown to extend to the computation of the Delaunay triangulation in theL p metric for 1〈p≤∞.
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  • 14
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    Algorithmica 2 (1987), S. 367-402 
    ISSN: 1432-0541
    Keywords: Robotics ; Motion planning ; Computational geometry ; Configuration space
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract We present here a new and efficient algorithm for planning collision-free motion of a line segment (a rod or a “ladder”) in two-dimensional space amidst polygonal obstacles. The algorithm uses a different approach than those used in previous motion-planning techniques, namely, it calculates the boundary of the (three-dimensional) space of free positions of the ladder, and then uses this boundary for determining the existence of required motions, and plans such motions whenever possible. The algorithm runs in timeO(K logn) =O(n 2 logn) wheren is the number of obstacle corners and whereK is the total number of pairs of obstacle walls or corners of distance less than or equal to the length of the ladder. The algorithm has thus the same complexity as the best previously known algorithm of Leven and Sharir [5], but if the obstacles are not too cluttered together it will run much more efficiently. The algorithm also serves as an initial demonstration of the viability of the technique it uses, which we expect to be useful in obtaining efficient motion-planning algorithms for other more complex robot systems.
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  • 15
    ISSN: 1432-0541
    Keywords: Triangulation ; Simple polygon ; Visibility ; Shortest paths ; Ray shooting ; Computational geometry
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science , Mathematics
    Notes: Abstract Given a triangulation of a simple polygonP, we present linear-time algorithms for solving a collection of problems concerning shortest paths and visibility withinP. These problems include calculation of the collection of all shortest paths insideP from a given source vertexS to all the other vertices ofP, calculation of the subpolygon ofP consisting of points that are visible from a given segment withinP, preprocessingP for fast "ray shooting" queries, and several related problems.
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