ExLibris header image
SFX Logo
Title: No gain from brain training
Source:

Nature [0028-0836] Katsnelson, A yr:2010


Collapse list of basic services Basic
Full text
Full text available via Nature
GO
Document delivery
Request document via Library/Bibliothek GO
Users interested in this article also expressed an interest in the following:
1. Owen, Adrian M. "Putting brain training to the test." Nature 465.7299 (2010): 775-778. Link to Full Text for this item Link to SFX for this item
2. Check Hayden, E. "Treating schizophrenia: Game on." Nature 483.7387 (2012): 24-26. Link to Full Text for this item Link to SFX for this item
3. Bavelier, D. "Games to do you good: neuroscientists should help to develop compelling video games that boost brain function and improve well-being." Nature 494.7438 (2013): 425-. Link to Full Text for this item Link to SFX for this item
4. Klingberg, T. "Training and plasticity of working memory." Trends in cognitive sciences 14.7 (2010): 317-324. Link to SFX for this item
5. Fernandez, M. "Brain training." Nursing standard 20.52 (2006): 26-7. Link to SFX for this item
6. Bavelier, D. "Action video game modifies visual selective attention." Nature 423.6939 (2003): 534-537. Link to Full Text for this item Link to SFX for this item
7. Moreau, D. "The case for an ecological approach to cognitive training." Trends in cognitive sciences 18.7 (2014): 334-336. Link to SFX for this item
8. Harris, V. "An experimental investigation of the impact of the Lidcombe Program on early stuttering." Journal of fluency disorders 27.3 (2002): 203-13. Link to Full Text for this item Link to SFX for this item
9. Klingberg, T. "Training and transfer effects of executive functions in preschool children." Developmental science 12.1 (2009): 106-113. Link to Full Text for this item Link to SFX for this item
10. Jaeggi, Susanne M. "Short-and long-term benefits of cognitive training." Proceedings of the National Academy of Sciences of the United States of America 108.25 (2011): 10081-10086. Link to Full Text for this item Link to SFX for this item
11. Nouchi, R. "Brain training game boosts executive functions, working memory and processing speed in the young adults: a randomized controlled trial." PLoS ONE 8.2 (2013): 1-13. Link to Full Text for this item Link to SFX for this item
12. Klingberg, T. "Computerized Training of Working Memory in Children With ADHD--A Randomized, Controlled Trial." Journal of the American Academy of Child & Adolescent Psychiatry 44.2 (2005): 177-186. Link to SFX for this item
13. Dunning, Joni L. "Adaptive training leads to sustained enhancement of poor working memory in children." Developmental science 12.4 (2009): 9-15. Link to Full Text for this item Link to SFX for this item
14. Greitemeyer, T. "Effects of prosocial video games on prosocial behavior." Journal of personality and social psychology 98.2 (2010): 211-221. Link to SFX for this item
15. Hayden, Erika C. "Game on: Michael Merzenich has a plan for how to convince sceptics of the worth of his brain-training video games: prove that the software can help people with schizophrenia." Nature 483.7387 (2012): 24-. Link to Full Text for this item Link to SFX for this item
16. Swerdlow, Neal R. "Are we studying and treating schizophrenia correctly?" Schizophrenia research 130.1-3 (2011): 1-10. Link to SFX for this item
17. Ash, K. "VIDEO GAMES." Education Week 28.35 (2009): 5-5. Link to SFX for this item
18. Dobbs, D. "Schizophrenia: The making of a troubled mind." Nature 468.7321 (2010): 154-156. Link to Full Text for this item Link to SFX for this item
19. Elert, E. "Aetiology: Searching for schizophrenia's roots." Nature 508.7494 (2014): -3. Link to Full Text for this item Link to SFX for this item
20. Bavelier, D. "Brain training: Games to do you good." Nature 494.7438 (2013): 425-426. Link to Full Text for this item Link to SFX for this item
View More...
View Less...
Select All Clear All

Expand list of advanced services Advanced