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  • 27.70.+q  (2)
  • Fuzzy logic  (1)
  • 1995-1999  (3)
  • 1
    Digitale Medien
    Digitale Medien
    Springer
    The European physical journal 351 (1995), S. 241-242 
    ISSN: 1434-601X
    Schlagwort(e): 23.20.Lv ; 25.70.Gh ; 27.70.+q
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Physik
    Notizen: Abstract A rotational band of160Lu was identified for the first time through the144Sm(19F,3n)160Lu reaction with a beam energy of 90 MeV. A γ-γ-BGO coincidence experiment was performed using five HpGe-BGO Compton-Suppressed spectrometers and a 14 elements ball of BGO detectors. The highest spin of the band with π9/2−[514]⊗v1/2+[660] could be pushed up to 21−, and it shows the feature of an anomalous signature splitting.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    Digitale Medien
    Digitale Medien
    Springer
    The European physical journal 352 (1995), S. 115-116 
    ISSN: 1434-601X
    Schlagwort(e): 23.20.Lv ; 27.70.+q
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Physik
    Notizen: Abstract The yrast band in the doubly odd156Tm nucleus was studied through144Sm(19F,2p5n)156Tm reaction at beam energy of 105MeV. Several high-spin states of156Tm were identified and the highest spin of the band with configurationπ7/2−[523] ⊗v1/2+[660] could be built up to spin 25ħ. The level structure shows the onset of a non- or weak collectivity which generally appears at neutron number of 87 in neutron-deficient rare-earth nuclei.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    Digitale Medien
    Digitale Medien
    Springer
    Virtual reality 3 (1998), S. 112-119 
    ISSN: 1434-9957
    Schlagwort(e): Human-computer interaction ; Hand posture recognition ; Fuzzy logic ; Posture commands
    Quelle: Springer Online Journal Archives 1860-2000
    Thema: Informatik
    Notizen: Abstract Computer-human interaction plays an important role in virtual reality. Glove-based input devices have many desirable features which make direct interactions between the user and the virtual world possible. However, due to the complexity of the human hand, recognising hand functions precisely and efficiently is not an easy task. Existing algorithms are either imprecise or computationally expensive, making them impractical to integrate with VR applications, which are usually very CPU intensive. In the problem of posture and gesture recognition, both the sample patterns stored in the database and the ones to be recognised may be imprecise. This kind of imprecise knowledge can be best dealt with using fuzzy logic. A fast and simple posture recognition method using fuzzy logic is presented in this paper. Our model consists of three components: the posture database, the classifier and the identifier. The classifier roughly classifies the sample postures before they are put into the posture database. The identifier compares an input posture with the records in the identified class and finds the right match efficiently. Fuzzy logic is applied in both the classification and identification processes to cope with imprecise data. The main goal of this method is to recognise hand functions in an accurate and efficient manner. The accuracy, efficiency and the noise tolerance of the model have been examined through a number of experiments.
    Materialart: Digitale Medien
    Standort Signatur Erwartet Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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