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  • 1
    Electronic Resource
    Electronic Resource
    Springer
    The visual computer 10 (1994), S. 266-276 
    ISSN: 1432-2315
    Keywords: Swept objects ; Sweep rules ; Boundary evaluation ; Volume modeling ; Region modeling ; Body modeling ; Pen-stroke modelling
    Source: Springer Online Journal Archives 1860-2000
    Topics: Computer Science
    Notes: Abstract Many systems support the design of two-dimensional (2D) regions and three-dimensional (3D) volumes by sweeping a generator contour over a spine. Well-established and widely used rendering systems accept high-level boundary descriptions of regions and solids but not in the contour-spine form. Hence the swept object design specification must be such as to lend itself to efficient evaluation of a compact and high-level boundary description. In this paper, we identify a sufficiently general class of swept objects and classify the sweep rules. We also present computational methods for directly evaluating the boundary representation which implicitly simulate the sweep process. The boundary is generated as a set of piecewise curves/surfaces in a compact form suitable for direct input to rendering systems like Post-Script(R) in 2D and Renderman(R) in 3D.
    Type of Medium: Electronic Resource
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