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  • Bücher  (2)
  • BF1-990  (2)
  • MDPI - Multidisciplinary Digital Publishing Institute  (2)
  • 1
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    MDPI - Multidisciplinary Digital Publishing Institute
    Publikationsdatum: 2024-03-29
    Beschreibung: Internet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem gaming, and social networking) have been defined according to the same core element: the addictive symptomatology presented by individuals who excessively and problematically behave using the technology. Online activity is the most important factor in their lives, causing them the loss of control by stress and difficulties in managing at least one aspect of their daily life, affecting users’ wellbeing and health. In 2018, Gaming Disorder was included as a mental disease in the 11th Revision of the International Classification of Diseases by the World Health Organization. In 2013, the American Psychiatric Association requested additional research on Internet Gaming Disorder. The papers contained in this e-Book provide unique and original perspectives on the concept, development, and early detection of the prevention of these health problems. They are diverse in the nature of the problems they deal with, methodologies, populations, cultures, and contain insights and a clear indication of the impact of individual, social, and environmental factors on Internet use-related addiction problems. The e-Book illustrates recent progress in the evolution of research, with great emphasis on gaming and smartphone problems, signaling areas in which research would be useful, even cross-culturally.
    Schlagwort(e): BF1-990 ; phubbing ; CERM ; smartphone ; technological addictions ; CERI ; mobile phone use ; gambling ; teenagers ; behavioural addictions ; video-game addiction ; review ; suppression ; gaming disorder ; generalised versus specific problem Internet uses ; young children ; Internet Use Disorder ; measurement invariance ; immersion ; latent profile analysis ; adolescents ; emotional regulation ; deep approach to learning ; Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) ; comorbid psychopathology ; adolescence ; smartphone use ; gender ; self-control ; internet gaming disorder ; personality traits ; expectancies ; prevalence ; screen addiction ; surface approach to learning ; Internet-use disorder ; expectations ; early childhood education ; stress ; smartphone addiction ; convergent design ; mobile phone addiction ; Symptom Checklist-90-Revised (SCL-90-R) ; mobile phone (or smartphone) use ; comorbidity ; Diagnostic and Statistical Manual for Mental Disorders (DSM-5) ; focus group ; emergent bilinguals ; psychometric testing ; approaches to learning ; problematic Internet use ; social networking ; commuting ; mixed methods research ; interpersonal relationships ; Internet gaming disorder ; self-efficacy ; Brief Self-Control Scale (BSCS) ; Internet literacy ; parenting ; Dickman Impulsivity Inventory-Short Version (DII) ; well-being ; problematic smartphone use ; coping strategies ; addiction ; anxiety ; cognitive distortion ; fear of missing out (FOMO) ; impulsivity ; survey ; propensity score ; game device usage pattern ; hostility ; young people ; cognitive reappraisal ; Internet addiction ; university students ; epidemiology ; problematic social media use (PSMU) ; personality ; behavioral addictions ; China ; cultural differences ; problematic mobile phone use ; mobile phone dependence ; interpersonal relations ; social media ; online social network ; Problematic Mobile Phone Use Questionnaire ; Internet Gaming Disorder ; IGD ; intergenerational language transmission ; internet addiction ; Problematic Mobile Phone Use ; pathological video-game use ; serial mediation ; depression ; time ; bic Book Industry Communication::J Society & social sciences::JM Psychology ; thema EDItEUR::J Society and Social Sciences::JM Psychology
    Sprache: Englisch
    Format: image/jpeg
    Standort Signatur Erwartet Verfügbarkeit
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  • 2
    Publikationsdatum: 2023-12-20
    Beschreibung: Social cognition focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in social interactions. On the other hand, the term cognitive computing is generally used to refer to new hardware and/or software that mimics the functioning of the human brain and helps to improve human decision-making. In this sense, it is a type of computing with the goal of discovering more accurate models of how the human brain/mind senses, reasons, and responds to stimuli. Socio-Cognitive Computing should be understood as a set of theoretical interdisciplinary frameworks, methodologies, methods and hardware/software tools to model how the human brain mediates social interactions. In addition, Affective Computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects, a fundamental aspect of socio-cognitive neuroscience. It is an interdisciplinary field spanning computer science, electrical engineering, psychology, and cognitive science. Physiological Computing is a category of technology in which electrophysiological data recorded directly from human activity are used to interface with a computing device. This technology becomes even more relevant when computing can be integrated pervasively in everyday life environments. Thus, Socio-Cognitive and Affective Computing systems should be able to adapt their behavior according to the Physiological Computing paradigm. This book integrates proposals from researchers who use signals from the brain and/or body to infer people's intentions and psychological state in smart computing systems. The design of this kind of systems combines knowledge and methods of ubiquitous and pervasive computing, as well as physiological data measurement and processing, with those of socio-cognitive and affective computing.
    Schlagwort(e): QA75.5-76.95 ; BF1-990 ; Social Interaction ; Socio-Cognitive Computing ; Physiological Computing ; Affective Computing ; bic Book Industry Communication::U Computing & information technology::UY Computer science
    Sprache: Englisch
    Format: image/jpeg
    Standort Signatur Erwartet Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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