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  • 1
    Publication Date: 2017-04-04
    Description: First-order moving least-squares are typically used in conjunction with smoothed particle hydrodynamics in the form of post-processing filters for density fields, to smooth out noise that develops in most applications of smoothed particle hydrodynamics. We show how an approach based on higher-order moving least-squares can be used to correct some of the main limitations in gradient and second-order derivative computation in classic smoothed particle hydrodynamics formulations. With a small increase in computational cost, we manage to achieve smooth density distributions without the need for post-processing and with higher accuracy in the computation of the viscous term of the Navier–Stokes equations, thereby reducing the formation of spurious shockwaves or other streaming effects in the evolution of fluid flow. Numerical tests on a classic two-dimensional dam-break problem confirm the improvement of the new approach.
    Description: Published
    Description: 622-633
    Description: 3.6. Fisica del vulcanismo
    Description: 4.3. TTC - Scenari di pericolosità vulcanica
    Description: JCR Journal
    Description: open
    Keywords: Algorithms and implementation, Smoothed particle hydrodynamics, Moving least-squares, Mesh-free ; 04. Solid Earth::04.08. Volcanology::04.08.99. General or miscellaneous ; 05. General::05.01. Computational geophysics::05.01.99. General or miscellaneous ; 05. General::05.05. Mathematical geophysics::05.05.99. General or miscellaneous
    Repository Name: Istituto Nazionale di Geofisica e Vulcanologia (INGV)
    Type: article
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  • 2
    Publication Date: 2017-04-04
    Description: We describe the implementation of the Smoothed Particle Hydrodynamics (SPH) method on graphical processing units (GPU) using the Compute Unified Device Architecture (CUDA) developed by NVIDIA. The entire algorithm is executed on the GPU, fully exploiting its computational power. The code faces all three main components of an SPH simulation: neighbor list constructions, force computation, integration of the equation of motion. The simulation speed achieved is one to two orders of magnitude higher than the equivalent CPU code. Applications are shown for simulating the paths of lava flows during volcano eruptions. Both static problems with purely thermal effects (such as lava lake solidification) and dynamic problems with a complete lava flow were simulated.
    Description: Published
    Description: 183-188
    Description: 3.6. Fisica del vulcanismo
    Description: reserved
    Keywords: SPH; complexity; nonlinear systems; CFD ; 04. Solid Earth::04.08. Volcanology::04.08.99. General or miscellaneous
    Repository Name: Istituto Nazionale di Geofisica e Vulcanologia (INGV)
    Type: book chapter
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