Publication Date:
2016-06-07
Description:
The authors combine the cellular automata with particle system to realize the three-dimensional modeling and visualization of the cloud in the paper. First, we use the principle of particle systems to simulate the outline of the cloud; generate uniform particles in the bounding volumes of the cloud through random function; build the cloud particle system; and initialize the particle number, size, location and related properties. Then the principle of cellular automata system is adopted to deal with uniform particles simulated by the particle system to make it conform to the rules set by the user, and calculate its continuous field density. We render the final cloud particles with a texture map and simulate the more realistic three-dimensional cloud. This method not only obtains the real effect in the simulation, but also improves the rendering performance.
Electronic ISSN:
2220-9964
Topics:
Architecture, Civil Engineering, Surveying
,
Geosciences
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