ISSN:
1352-3074
Source:
Emerald Fulltext Archive Database 1994-2005
Topics:
Mechanical Engineering, Materials Science, Production Engineering, Mining and Metallurgy, Traffic Engineering, Precision Mechanics
Notes:
Virtual reality (VR) has recently become established as a suite oftechnologies capable of serving many companies' future needs in designpractice, training and organizational communication. Two years after thelaunch of a major British collaborative project involving 17 blue-chipcompanies, VR is set to become adopted by many as their"information technology of choice" for the next century– some even aiming to establish in-house facilities before the endof 1996. Proposes that, properly implemented, VR is capable of givingpersonnel at all company levels, who have a wide variety of educationalbackgrounds or skills, intuitive access to complex, computer-mediatedprocesses. Discusses some of the practical solutions to acommercially-driven selection of demonstrator projects, while attemptingto dispel some of the myths associated with VR, such as the necessity todon head-mounted displays and instrumented gloves.
Type of Medium:
Electronic Resource
URL:
http://dx.doi.org/10.1108/09642369310091106
Permalink