ISSN:
1432-2315
Keywords:
Computer animation
;
Virtual environment
;
Collision detection
Source:
Springer Online Journal Archives 1860-2000
Topics:
Computer Science
Notes:
Abstract We present an efficient method for detecting collisions between complex solid objects. The method features a stable processing time and low sensitivity to the complexity of contact between objects. The algorithm handles both concave and convex objects; however, the best performance is achieved when at least one object is convex in the proximity of the collision zone (our techniques check the required convexity property as a byproduct of the calculations). The method achieves real-time performance when calculations are supported by the standard functionality of graphics hardware available on high-end workstations.
Type of Medium:
Electronic Resource
URL:
http://dx.doi.org/10.1007/BF02439645
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