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  • 1
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    INGV
    In:  Di Nezza M., Misiti V., Di Laura F., D’Addezio G., (2020). Escape Volcano: un nuovo gioco geoscientifico. Misc. INGV, 55: 134.
    Publication Date: 2020-10-15
    Description: Escape Volcano is a new scientific game that, through a path made of boxes, allows children andteenagers to question themselves and learn about issues related to the Earth Sciences and the risksassociated.The game is the brainchild of the INGV researchers of Rome who designed it, in close collaborationwith students from two third­year classes at the “Primo Levi” Scientific High School in Rome, as partof the Alternanza Scuola Lavoro (hereafter ASL) project “Life as a Researcher”; this educational­ludicsociety game deals, with the basic knowledge of volcanoes and earthquakes, providing ideas for themitigation of the risks associated with them, with purpose of environmental protection. In thefollowing will be illustrate the different phases that led the transformation of the original idea in toa project, as well as the realization of the “Prototype 00” carried out in the laboratories of the INGV.During the planning phase, the game was designed for boys of secondary school.The results obtained during this test phase, that was carried out for a year in various scientific events,allowed gathering excellent hints, in the terms of scientific content and rules. These advices permittedto improve the game fluidity and made it accessible for players of all ages, as well as for childrenwith different types of disabilities that necessitate special attention.
    Description: Istituto Nazionale di Geofisica e Vulcanologia
    Description: Published
    Description: 1-34
    Description: 1TM. Formazione
    Description: 2TM. Divulgazione Scientifica
    Description: 3TM. Comunicazione
    Description: N/A or not JCR
    Keywords: dissemination ; geosciences ; game ; gamification ; volcanic hazards ; SLD ; Specific Learning Disabilities or Disorder
    Repository Name: Istituto Nazionale di Geofisica e Vulcanologia (INGV)
    Type: article
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  • 2
    Publication Date: 2020-11-03
    Description: The game we propose here is called “Escape Volcano” and aims to teach the basic notions about volcanoes and different kind of eruptions. It is intended for middle and high school students. The game has been realized with some high school students in the frame of Alternanza Scuola Lavoro project. The visual impact of the game and its own actions in the dynamics of play allows the students to improve easily the knowledge of complex concepts, refining the abstract thought e developing solutions. The game, in general, can be see also as occasion to improve relationship between students. The game is not only evasion and entertainment but a way to know each other and confront themselves. In particular, this game is composed by a plastic billboard (160*200cm2), that represents a volcano with its magmatic chambers, four plastic pawns, one dice and four deck of cards. The game is for teams of 2/4 players. The aim of the game is to reach the crater, starting from the magmatic chamber, before the volcano erupts. Each player can try to reach the top jumping from the magmatic chamber to the minor chambers, answering the questions reported in the cards. There are four different types of cards, each corresponding to a die face:Tabù, mime, multiple answer and draw cards. The dice has two more faces: the BOMB, which forcesthe team go back one chamber, and the X2, which means the team has to answer two more questionsbefore moving to the next chamber. However, the way out is not so simple to reach, there are many insidious traps along the way! The game has been presented in some public meetings and has been very successful.
    Description: Published
    Description: Wien | Austria | 7–12 April 2019
    Description: 1TR. Georisorse
    Description: 1TM. Formazione
    Description: 2TM. Divulgazione Scientifica
    Keywords: gamification ; geosciences ; dissemination ; game ; volcanic hazards
    Repository Name: Istituto Nazionale di Geofisica e Vulcanologia (INGV)
    Type: Conference paper
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  • 3
    Publication Date: 2020-11-13
    Description: Earth Science study has been considered marginal especially in Italy in which environmental calamities occurred frequently. The purpose of this work is to improve the acknowledgement of the Earth in order to achieve the correct risk perception in the children aged between 3 and 5 years old. The experience has been conducted on 15 classes for a number of more than 300 children in schools of Rome. Theoretical-practical laboratories on volcanoes have been carried out in order to diffuse the bases of the Earth Science. To improve the comprehension of this young age children the new strategies included readjustment of techniques already used for 6 years old children. The laboratories have been achieved using food and natural stuff. Volcanoes laboratories are made by building two volcanoes modeling sand around plastic bottles. The effusive eruption is made by inserting flour and bicarbonate powder in the bottle and the vinegar as reactant. The explosive is made by only inserting bicarbonate and vinegar and using a cork to plug the bottle. Before and after the laboratory, questionnaire skills were administered to the children, while only after laboratories different questionnaire were administered to teachers. Results obtained from children questionnaires show how volcanic laboratory improve the acknowledgement to the correct volcanic risk perception especially during the explosive simulation. The teachers questionnaire took over the importance of an expert doing these laboratories. S03.10
    Description: Published
    Description: Napoli 2-7 settembre 2018
    Description: 1TM. Formazione
    Description: 2TM. Divulgazione Scientifica
    Keywords: dissemination ; volcanic ; risk ; perception
    Repository Name: Istituto Nazionale di Geofisica e Vulcanologia (INGV)
    Type: Conference paper
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