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  • Spacecraft Design, Testing and Performance; Man/System Technology and Life Support  (2)
  • 1
    Publication Date: 2019-07-19
    Description: The goal of this investigation is to determine design limitations and architectural solutions that limit the impact light from displays and indicator lamps have on the operational environment task lighting and lighting countermeasure spectrum constraints. It is concerning that this innovative architectural lighting system, could be compromised by spectrums from display systems, architectural materials, and structures that are not considered as part a full system design implementation. The introduction of many Commercial Off the Shelf (COTS) products to the spacecraft volume that contain LEDs, without consideration to the human factors and biological constraints, is another problem. Displays and indicators are a necessary part of the spacecraft and it is the goal of this research project to determine constraints and solutions that allow these systems to be integrated while minimizing how the lighting environment is modified by them. Due to the potentially broad scope of this endeavor, the project team developed constraints for the evaluation. The evaluation will be on a set of tasks that required significant exposure in the same environment while having a large chance of impacting the light spectrum the crew is expected to receive from the architectural lighting system. The team plans to use recent HRP research on "Net Habitable Volume" [1] to provide the boundary conditions for volume size. A Zemax lighting model was developed of a small enclosure that had high intensity overhead lighting and a standard intensity display with LED indicator arrays. The computer model demonstrated a work surface illuminated at a high level by the overhead light source compared to displays and indicators whose light is parallel to the work plane. The overhead lighting oversaturated spectral contributions from the display and indicator at the task work surface. Interestingly, when the observer looked at the displays and LEDs within the small enclosure, their spectral contribution was significant but could be reduced by reflecting overhead light from the wall(s) to the observer. Direct observation of displays and LEDs are an issue because the user's viewing area is a display, not an illuminated work surface. Since avionics command centers consume significant crew time, the tasks that seemed at higher risk for unwanted spectral contributions as an operational volume with significant quantity of displays and indicators that were either under direct observation of the crew or impacting a volume the crew may be required to sleep in.
    Keywords: Spacecraft Design, Testing and Performance; Man/System Technology and Life Support
    Type: JSC-CN-34594 , 2016 HRP Investigators Workshop; Feb 08, 2016 - Feb 11, 2016; Galveston, TX; United States
    Format: application/pdf
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  • 2
    Publication Date: 2019-07-19
    Description: NASA has demonstrated an interest in improving astronaut health and performance through the installment of a new lighting countermeasure on the International Space Station. The Solid State Lighting Assembly (SSLA) system is designed to positively influence astronaut health by providing a daily change to light spectrum to improve circadian entrainment. Unfortunately, existing NASA standards and requirements define ambient light level requirements for crew sleep and other tasks, yet the number of light-emitting diode (LED) indicators and displays within a habitable volume is currently uncontrolled. Because each of these light sources has its own unique spectral properties, the additive lighting environment ends up becoming something different from what was planned or researched. Restricting the use of displays and indicators is not a solution because these systems provide beneficial feedback to the crew. The research team for this grant used computer-based computational modeling and real-world lighting mockups to document the impact that light sources other than the ambient lighting system contribute to the ambient spectral lighting environment. In particular, the team was focused on understanding the impacts of long-term tasks located in front of avionics or computer displays. The team also wanted to understand options for mitigating the changes to the ambient light spectrum in the interest of maintaining the performance of a lighting countermeasure. The project utilized a variety of physical and computer-based simulations to determine direct relationships between system implementation and light spectrum. Using real-world data, computer models were built in the commercially available optics analysis software Zemax Optics Studio(c). The team also built a mockup test facility that had the same volume and configuration as one of the Zemax models. The team collected over 1200 spectral irradiance measurements, each representing a different configuration of the mockup. Analysis of the data showed a measurable impact on ambient light spectrum. This data showed that obvious design techniques exist that can be used to bind the ambient light spectrum closer to the planned spectral operating environment for the observer's eye point. The following observations should be considered when designing an operational environment that is dominated by computer displays. When more light is directed into the field of view of the observer, the greater the impact it will make on various human factors issues that depend on spectral shape and intensity. Because viewing angle has a large part to play in the amount of light flux on the crewmember's retina, beam shape, combined with light source location is an important factor for determining percent probable incident flux on the observer from any combination of light sources. Computer graphics design and display lumen output are major factors influencing the amount of spectrally intense light projected into the environment and in the viewer's direction. Use of adjustable white point display software was useful only if the predominant background color was white and if it matched the ambient light system's color. Display graphics that used a predominantly black background had the least influence on unplanned spectral energy projected into the environment. Percent reflectance makes a difference in total energy reflected back into an environment, and within certain architectural geometries, reflectance can be used to control the amount of a light spectrum that is allowed to perpetuate in the environment. Data showed that room volume and distance from significant light sources influence the total spectrum in a room. Smaller environments had a homogenizing effect on total light spectrum, whereas light from multiple sources in larger environments was less mixed. The findings indicated above should be considered when making recommendations for practice or standards for architectural systems. The ambient lighting system, surface reflectance, and display and indicator implementation all factor into the users' spectral environment. A variety of low-cost solutions exist to mitigate the impact of light from non-architectural lighting systems, and much potential for system automation and integration of display systems with the ambient environment. This team believes that proper planning can be used to avoid integration problems and also believes that human-in-the-loop evaluations, real-world test and measurement, and computer modeling can be used to determine how changes to a process, display graphics, and architecture will help maintain the planned spectral operating lighting environment.
    Keywords: Spacecraft Design, Testing and Performance; Man/System Technology and Life Support
    Type: JSC-CN-37891 , Human Research Program Investigators'' Workshop (HRP IWS 2017); Jan 23, 2017 - Jan 26, 2017; Glaveston, TX; United States
    Format: application/pdf
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