Publication Date:
2018-06-12
Description:
Some proponents of training games argue that younger adults (Soldiers) are part of the "digital"or "twitch" generation, having grown up uing computers and playing videogames (e.g.,Prensky,2001). The Entertainment Software Association (ESA) reports that 69%of American heads of households play computer and/or videogames. "65% of college students reported being regular or occasional game players" (Jones, 2003).
Keywords:
Social and Information Sciences (General)
Type:
MODSIM World 2007 Conference and Expo: Select Papers and Presentations from the Education and Training Track; 471-489; NASA/CP-2008-215343
Format:
application/pdf
Permalink