ISSN:
1433-0490
Keywords:
Pebble game
;
Register allocation
;
Space bounds
;
Turing machines
Source:
Springer Online Journal Archives 1860-2000
Topics:
Computer Science
Notes:
Abstract We study a one-person game played by placing pebbles, according to certain rules, on the vertices of a directed graph. In [3] it was shown that for each graph withn vertices and maximum in-degreed, there is a pebbling strategy which requires at mostc(d) n/logn pebbles. Here we show that this bound is tight to within a constant factor. We also analyze a variety of pebbling algorithms, including one which achieves the 0(n/logn) bound.
Type of Medium:
Electronic Resource
URL:
http://dx.doi.org/10.1007/BF01683275
Permalink